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Ultimate Munchkin Character
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<blockquote data-quote="Bryan898" data-source="post: 1984435" data-attributes="member: 9085"><p>I got bored while writing up some DM material the other day and decided to take a break. As a little exercise in boredom I created what is probably the scariest munchkin character ever. I kinda used a 32 point buy, I think i'm two points over, but easily could have left Wis and Int an 8 without much consequence. I loosely used the DMG wealth for a 20th level character (I think he's over by like 10,000-20,000 gold). As a side note, if anyone ever tried a character like this in my campaign I would pimp slap em. Without further ado, I present Slayer Bob:</p><p></p><p><strong>Slayer Bob</strong> </p><p>Human, Fighter 1/ Barbarian 1/ Monk 2/ Paladin 3/ Hexblade 3/ Frenzied Beserker 10; Medium Humanoid (Human); </p><p><strong>HP</strong> 309 (1d10+1d12+2d8+3d10+3d10+10d12+140); </p><p><strong>Init</strong> +12 (+8 Dex, +4 II); </p><p><strong>Spd</strong> 40'; </p><p><strong>AC</strong> 37 *33, touch 20 *16, flat-footed 32 *28 (+10 armor, +7 shield, +5 dex, +5 deflection *-4 in frenzy); </p><p><strong>BAB/ Grp</strong> +19/+27; </p><p><strong>Attack</strong> +32/+32/+27/+22/+17 melee (2d6+17/ 17-20, <em>+5 speed greatsword</em> ), or in frenzy +37/+37/+37/+32/+27/+22 melee (2d6+24/ 17-20); </p><p><strong>SA</strong> Detect Evil at will, Flurry of Blows, Greater Frenzy 7/day, Hexlade's Curse 1/day, Inspire Frenzy 3/day, Lay on Hands 18hp 1/day, Rage 1/day, Smite Evil (+6 attack +3 damage 1/day); </p><p><strong>SQ</strong> Arcane Resistance, Aura of Courage, Aura of Good, Deathless Frenzy, Evasion, Fast Movement, Mettle, Supreme Cleave, Supreme Power Attack, Tireless Frenzy, Unarmed Strike; </p><p><strong>AL</strong> LG;</p><p><strong>SV</strong> Fort +32 Ref +22 Will +16 (*add +6 vs spells and spell-like abilities- arcane resistance); </p><p><strong>Ability Scores</strong>: Str 20(26) Dex 20(26) Con 18(24) Int 10 Wis 10 Cha 16(22).</p><p> <em>Skills and Feats</em>: Bluff +12 (6), Climb +19 (12), Concentration +13 (6), Craft (weapons) +4 (4), Intimidate +28 (20), Jump +19 (12), Knowledge (arcana) +4 (4), Ride +12 (5), Spellcraft +6 (6); Cleave, Close-Quarters Fighting, Combat Reflexes, Destructive Rage, Diehard, Extra Rage, Hold the Line, Improved Crit (greatsword), Improved Grapple, Improved Init, Power Attack.</p><p> <strong>Arcane Resistance (Su)</strong>: Due to Bob's anti-social/magical nature he gains a +6 (his Cha Mod) bonus against spells and spell-like effects.</p><p> <strong>Greater Frenzy (Ex)</strong>: Slayer Bob can fly into a frenzy of Bob-like devastation. He gains a +10 bonus to strength, and he gains a single extra attack at his highest bonus on a full attack action. He takes a -4 penalty to AC and -2 points of nonlethal damage per round. The frenzy lasts for 10 rounds. He cannot die from normal hit points loss while in a frenzy, though effects like death from massive damage and death-effect spells still affect him. Anytime Bob is damaged and still has a frenzy left for the day he is thrown into his Bob-like frenzy, unless he succeeds a Will save DC (10+ damage dealt).</p><p> <strong>Hexblade's Curse (Su)</strong>: Once per day as a free action Bob can curse his foe! The target must be visible to Bob and within 60'. The target takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour. A DC 17 Will save negates the effect.</p><p> <strong>Inspire Frenzy</strong>: When Bob uses this special ability, all his allies within 10' become infuriated with a Bob-like (but not so much) Frenzy. They gain all the abilities of Frenzy. It lasts 10 rounds, and Bob can do this 3/day.</p><p> <strong>Mettle (Ex)</strong>: Bob's mettle-like skin allows him to resist effects of partial or half for Fort or Will saves much like Evasion. </p><p> <strong>Supreme Cleave</strong>: Bob can chop like Yan-can Cook! He may make a 5-foot step between cleave attempts, however he still only gets one 5-foot step per round.</p><p> <strong>Supreme Power Attack</strong>: Bob's sensai taught him well to use the only muscle he has. With his great arm strength he can make powerful attacks. When using a two-handed weapon and the power attack feat he gains a +4 to every -1 ratio. When using a one-handed weapon he gains a +2 for every-1. This ability alone is almost worth taking the class!</p><p> <em>Possessions</em>: <em>+5 speed greatsword</em>, <em>+5 mithral breastplate</em>, <em>+5 animated heavy mithral shield</em>, <em>ring of protection +5</em>, <em>+6 belt of giant strength</em>, <em>+6 amulet of health</em>, <em>+6 gloves of dexterity</em>, <em>+6 cloak of charisma</em>, <em>winged boots</em>, USED: manual of strength +4, manual of gainful exercise +4, manual of dexterity +3, tome of leadership and influence +2</p></blockquote><p></p>
[QUOTE="Bryan898, post: 1984435, member: 9085"] I got bored while writing up some DM material the other day and decided to take a break. As a little exercise in boredom I created what is probably the scariest munchkin character ever. I kinda used a 32 point buy, I think i'm two points over, but easily could have left Wis and Int an 8 without much consequence. I loosely used the DMG wealth for a 20th level character (I think he's over by like 10,000-20,000 gold). As a side note, if anyone ever tried a character like this in my campaign I would pimp slap em. Without further ado, I present Slayer Bob: [B]Slayer Bob[/B] Human, Fighter 1/ Barbarian 1/ Monk 2/ Paladin 3/ Hexblade 3/ Frenzied Beserker 10; Medium Humanoid (Human); [B]HP[/B] 309 (1d10+1d12+2d8+3d10+3d10+10d12+140); [B]Init[/B] +12 (+8 Dex, +4 II); [B]Spd[/B] 40'; [B]AC[/B] 37 *33, touch 20 *16, flat-footed 32 *28 (+10 armor, +7 shield, +5 dex, +5 deflection *-4 in frenzy); [B]BAB/ Grp[/B] +19/+27; [B]Attack[/B] +32/+32/+27/+22/+17 melee (2d6+17/ 17-20, [I]+5 speed greatsword[/I] ), or in frenzy +37/+37/+37/+32/+27/+22 melee (2d6+24/ 17-20); [B]SA[/B] Detect Evil at will, Flurry of Blows, Greater Frenzy 7/day, Hexlade's Curse 1/day, Inspire Frenzy 3/day, Lay on Hands 18hp 1/day, Rage 1/day, Smite Evil (+6 attack +3 damage 1/day); [B]SQ[/B] Arcane Resistance, Aura of Courage, Aura of Good, Deathless Frenzy, Evasion, Fast Movement, Mettle, Supreme Cleave, Supreme Power Attack, Tireless Frenzy, Unarmed Strike; [B]AL[/B] LG; [B]SV[/B] Fort +32 Ref +22 Will +16 (*add +6 vs spells and spell-like abilities- arcane resistance); [B]Ability Scores[/B]: Str 20(26) Dex 20(26) Con 18(24) Int 10 Wis 10 Cha 16(22). [I]Skills and Feats[/I]: Bluff +12 (6), Climb +19 (12), Concentration +13 (6), Craft (weapons) +4 (4), Intimidate +28 (20), Jump +19 (12), Knowledge (arcana) +4 (4), Ride +12 (5), Spellcraft +6 (6); Cleave, Close-Quarters Fighting, Combat Reflexes, Destructive Rage, Diehard, Extra Rage, Hold the Line, Improved Crit (greatsword), Improved Grapple, Improved Init, Power Attack. [B]Arcane Resistance (Su)[/B]: Due to Bob's anti-social/magical nature he gains a +6 (his Cha Mod) bonus against spells and spell-like effects. [B]Greater Frenzy (Ex)[/B]: Slayer Bob can fly into a frenzy of Bob-like devastation. He gains a +10 bonus to strength, and he gains a single extra attack at his highest bonus on a full attack action. He takes a -4 penalty to AC and -2 points of nonlethal damage per round. The frenzy lasts for 10 rounds. He cannot die from normal hit points loss while in a frenzy, though effects like death from massive damage and death-effect spells still affect him. Anytime Bob is damaged and still has a frenzy left for the day he is thrown into his Bob-like frenzy, unless he succeeds a Will save DC (10+ damage dealt). [B]Hexblade's Curse (Su)[/B]: Once per day as a free action Bob can curse his foe! The target must be visible to Bob and within 60'. The target takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour. A DC 17 Will save negates the effect. [B]Inspire Frenzy[/B]: When Bob uses this special ability, all his allies within 10' become infuriated with a Bob-like (but not so much) Frenzy. They gain all the abilities of Frenzy. It lasts 10 rounds, and Bob can do this 3/day. [B]Mettle (Ex)[/B]: Bob's mettle-like skin allows him to resist effects of partial or half for Fort or Will saves much like Evasion. [B]Supreme Cleave[/B]: Bob can chop like Yan-can Cook! He may make a 5-foot step between cleave attempts, however he still only gets one 5-foot step per round. [B]Supreme Power Attack[/B]: Bob's sensai taught him well to use the only muscle he has. With his great arm strength he can make powerful attacks. When using a two-handed weapon and the power attack feat he gains a +4 to every -1 ratio. When using a one-handed weapon he gains a +2 for every-1. This ability alone is almost worth taking the class! [I]Possessions[/I]: [I]+5 speed greatsword[/I], [I]+5 mithral breastplate[/I], [I]+5 animated heavy mithral shield[/I], [I]ring of protection +5[/I], [I]+6 belt of giant strength[/I], [I]+6 amulet of health[/I], [I]+6 gloves of dexterity[/I], [I]+6 cloak of charisma[/I], [I]winged boots[/I], USED: manual of strength +4, manual of gainful exercise +4, manual of dexterity +3, tome of leadership and influence +2 [/QUOTE]
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