Messageboard Golem
First Post
Prestige classes were introduced with Core Rulebook II as an option to customise characters in greater detail than the options in the original rules allowed, giving players an opportunity to fit their character to their own unique vision. In its core rules, the d20 System already allows for many opportunities to customise a character via Skill and Feat selection, but a fighter remains a fighter regardless that he is the best shot with a bow or can deal devastating blows with his sword, and all wizards follow the same path even if they are general mages or arcane specialists.
A prestige class changes that, an elf bowman simply cannot compete with the arcane archer, and even the most evil of rogues can only grasp at the abilities of a true assassin. Prestige classes introduce variants and innovation to the core class features, and a chance for a player to come closer to the concept he had in mind when creating a character. A bard may take up levels of fighter to participate in battle, but he will not be as effective as the warrior-poet skald, whose life is singing the glory of his tribe.
This book classifies prestige classes in six broad categories, some of them with a little overlapping between them. Way of the Warrior explores classes whose focus is fighting, pure and simple. Even if enhanced by magic or other abilities, combat is what moves and motivates these characters. Secrets of the Arcane features a plethora of wizard and sorcerer variants, new areas of magic or sources of arcane power. The Power of Faith is devoted to those classes that draw power from the commitment they have with an external power, be it a deity, an ideal or a natural force. By Wits and Skill is a collection of classes that rely on extraordinary abilities, on their savvy and general know-how to get them out of trouble or carry them to success. Mind Over Matter explores the power of psionics and the mysteries surrounding those talented with the power of the mind. Finally, Monstrous Paths gives players and Games Masters a look at how some monstrous races can and do create special training to give those pesky adventurers a nasty surprise.
Each class description is complete with all the information any Player Character needs to qualify for it and gain its benefits and advantages, including some advice both for players and Games Masters on how to better use it or integrate it into a running campaign.
The primary purpose of this sourcebook is to present players and Games Masters alike with a selection of the best prestige classes for any kind of character. These classes are among the best that Mongoose Publishing has printed in the past year, including Open Game Content material from many other sources and brand new material you will not find anywhere else. From specialised fighters to obscure practitioners of arcane lore, the prestige classes cover a wide range of roles, and they are classified in six broad categories for ease of use. Such classification is not strict, as many prestige classes cross the boundaries between character types, mixing the abilities of two or more character concepts in order to create a unique path of advancement.
Players will find new avenues for their characters to explore, focusing on certain aspect of their adventuring careers or veering off into entirely unexpected ones. Games Masters will find a treasure chest of classes to spice up their campaigns, including prestige classes for monsters as well as advice on how to integrate prestige classes into their game, or what factors to consider when designing their own unique classes.
A prestige class changes that, an elf bowman simply cannot compete with the arcane archer, and even the most evil of rogues can only grasp at the abilities of a true assassin. Prestige classes introduce variants and innovation to the core class features, and a chance for a player to come closer to the concept he had in mind when creating a character. A bard may take up levels of fighter to participate in battle, but he will not be as effective as the warrior-poet skald, whose life is singing the glory of his tribe.
This book classifies prestige classes in six broad categories, some of them with a little overlapping between them. Way of the Warrior explores classes whose focus is fighting, pure and simple. Even if enhanced by magic or other abilities, combat is what moves and motivates these characters. Secrets of the Arcane features a plethora of wizard and sorcerer variants, new areas of magic or sources of arcane power. The Power of Faith is devoted to those classes that draw power from the commitment they have with an external power, be it a deity, an ideal or a natural force. By Wits and Skill is a collection of classes that rely on extraordinary abilities, on their savvy and general know-how to get them out of trouble or carry them to success. Mind Over Matter explores the power of psionics and the mysteries surrounding those talented with the power of the mind. Finally, Monstrous Paths gives players and Games Masters a look at how some monstrous races can and do create special training to give those pesky adventurers a nasty surprise.
Each class description is complete with all the information any Player Character needs to qualify for it and gain its benefits and advantages, including some advice both for players and Games Masters on how to better use it or integrate it into a running campaign.
The primary purpose of this sourcebook is to present players and Games Masters alike with a selection of the best prestige classes for any kind of character. These classes are among the best that Mongoose Publishing has printed in the past year, including Open Game Content material from many other sources and brand new material you will not find anywhere else. From specialised fighters to obscure practitioners of arcane lore, the prestige classes cover a wide range of roles, and they are classified in six broad categories for ease of use. Such classification is not strict, as many prestige classes cross the boundaries between character types, mixing the abilities of two or more character concepts in order to create a unique path of advancement.
Players will find new avenues for their characters to explore, focusing on certain aspect of their adventuring careers or veering off into entirely unexpected ones. Games Masters will find a treasure chest of classes to spice up their campaigns, including prestige classes for monsters as well as advice on how to integrate prestige classes into their game, or what factors to consider when designing their own unique classes.