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Ultimate Rifts. Improvement or Same Old Stuff?
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<blockquote data-quote="Catavarie" data-source="post: 2527078" data-attributes="member: 30451"><p>would say that the game could could be converted to d20 with a bit of shoehorning, just because d20 is written to balance classes, doesn't mean that you can't still have unbalanced classes within a d20 game...its just that the concept of RIFTS lends itself to needing a ton of tables and differing stat blocks than most d20 games do. Its the nature of the beast, so its not possible to fully turn RIFTS or any paladium game into a full d20 system but it could be made more Userfriendly with simplier math and more intuitive rules for actions and items.</p></blockquote><p></p>
[QUOTE="Catavarie, post: 2527078, member: 30451"] would say that the game could could be converted to d20 with a bit of shoehorning, just because d20 is written to balance classes, doesn't mean that you can't still have unbalanced classes within a d20 game...its just that the concept of RIFTS lends itself to needing a ton of tables and differing stat blocks than most d20 games do. Its the nature of the beast, so its not possible to fully turn RIFTS or any paladium game into a full d20 system but it could be made more Userfriendly with simplier math and more intuitive rules for actions and items. [/QUOTE]
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Ultimate Rifts. Improvement or Same Old Stuff?
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