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Ultimate Rifts. Improvement or Same Old Stuff?
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<blockquote data-quote="scourger" data-source="post: 2530234" data-attributes="member: 12328"><p>Well, I'm glad to know that Rifts Ultimate Edition isn't my ticket to ride that train again. </p><p></p><p>We played a lot of Rifts about 15 years ago (hard to believe it's been that long). It was fun, but probably mostly beacuse of the GM's style. A couple of years ago, I ran it and "converted" it to d20 (using DragonStar and then Omega World). It failed in the end--spectacularly. There were a number of factors, but one I think factored largely was conversion-itis. Players don't like it when their characters have to be converted. I also got to see it as player when converting a 2e character to d20 (and I certainly was not the worst offender)--basically wrecked that campaign, too. No matter what the PCs gain, the players will bemoan what the PCs "lost". An explanation that they still interact at the same "level" with the campaign world may quell some fears, but I won't convert another game again. I would rather see it just fade away unplayed than kill it with a conversion.</p><p></p><p>I think Rifts would suffer a similar fate if converted to d20. For example, Deadlands was a great game. Deadlands d20 didn't enjoy the same success. I'd still love to see Rifts d20 (or Savaged Rifts), but I just don't think it will happen.</p></blockquote><p></p>
[QUOTE="scourger, post: 2530234, member: 12328"] Well, I'm glad to know that Rifts Ultimate Edition isn't my ticket to ride that train again. We played a lot of Rifts about 15 years ago (hard to believe it's been that long). It was fun, but probably mostly beacuse of the GM's style. A couple of years ago, I ran it and "converted" it to d20 (using DragonStar and then Omega World). It failed in the end--spectacularly. There were a number of factors, but one I think factored largely was conversion-itis. Players don't like it when their characters have to be converted. I also got to see it as player when converting a 2e character to d20 (and I certainly was not the worst offender)--basically wrecked that campaign, too. No matter what the PCs gain, the players will bemoan what the PCs "lost". An explanation that they still interact at the same "level" with the campaign world may quell some fears, but I won't convert another game again. I would rather see it just fade away unplayed than kill it with a conversion. I think Rifts would suffer a similar fate if converted to d20. For example, Deadlands was a great game. Deadlands d20 didn't enjoy the same success. I'd still love to see Rifts d20 (or Savaged Rifts), but I just don't think it will happen. [/QUOTE]
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