Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Ultimate SECRET WAR "Issue #0, Prelude to WAR"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karl Green" data-source="post: 1641888" data-attributes="member: 1467"><p><strong>Captian America</strong></p><p></p><p></p><p></p><p><span style="color: RED">[occ]Hmm Sense Motive DC30, if I roll a 20, still not enough… so, depending (I would assume with the ‘talky’ it would probably be -4 to next attack or skill roll but that’s just me[/occ]</span></p><p></p><p>Cap glances at Quicksilver thinking <em>That damn fool is going to get himself killed! Just cause your fast son, doesn’t make you invulnerable…eventually some bozo gets lucky…</em></p><p></p><p>About then…</p><p></p><p></p><p></p><p></p><p><span style="color: RED">Captain gets a 16 initiative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> bad rolling there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p></p><p></p><p></p><p></p><p><span style="color: red">Golly that a lot of natural 20’s <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ok then… I will wait for the panzer round. I assume I don’t need to roll a natural 20, just have to beat the total attack roll of the Panzer. Anyway Damage save for the two Nazi machine guns… first attack Damage save (remember his Armored Steelmesh Shirt!) total 25, second attack roll Damage save total 29</span></p><p></p><p>Captain thinks <em>Damn, lucky for me these guys are better then the real ones I fought… was it really 60 years ago?!?! Your getting old Steve, can’t even avoid some dumb gunners spraying lead around like they got nothing better to do…</em></p><p></p><p></p><p></p><p></p><p><span style="color: red">Deflection total 28, if not enough, Damage save total vs. that machine gun is 32, hmm guess I should have just tried to deflect them all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> for all the good it did me…</span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: red">Reflex save total is 30, Damage save vs. Half Damage is a total of 19 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> man dice hate me, but remember the shirt, think I made it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Verses the second blast Reflex Save 29, Damage save vs. Half Damage is a total of 27.</span></p><p></p><p>When Captain America final reacts he thinks <em>OK here is where we separate the boys for the Section 8 girl want-to-be’s</em></p><p></p><p><span style="color: red">I remember somewhere something about Tactics, Captains roll is 24. Captain throws his shield at the nearest Nazi (the group of 7), Attack roll total 24 (if I get -4 because of the Taunt, still a 20, assuming that hits as my Range Increment is 40ft with the Shield), Damage save vs. 29, if he fails, Takedown Attack, Ricochet Attack rolls natural 20! Damage Save vs. a 34. If that takes him out, Takedown Attack, Ricochet Attack roll 26 -4 -4 (taunt) =18, if that is a hit Damage save vs. 29. If that takes him out Takedown Attack, Ricochet Attack roll 26 -6 -4 =16, if that is a hit, Damage save vs. 29. If that takes him out, Takedown Attack, Ricochet Attack roll 29 -8 -4 (taunt) =17, if that is a hit Damage save vs. 29. If that takes him out, Takedown Attack, Ricochet Attack roll 34 -10 -4 (taunt) =20, if that is a hit Damage save vs. 29. If that takes him out, attacking the LAST of the group of 7, Takedown Attack, Ricochet Attack roll 31 -12 -4 (taunt) =15, if that is a hit Damage save vs. 29. Captain also makes a half moves 20ft to get some cover from the either the Troops or the Tanks or the Planes coming down out of the sky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> whichever is within Range.</span> </p><p></p><p>On Round 3, depends on who has Initiative and what Cap is facing…</p><p></p><p></p><p></p><p></p><p></p><p>[occ]<span style="color: orange">Makes sense to me, and no problem, I was just… moving stuff along <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span>[/occ]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1641888, member: 1467"] [b]Captian America[/b] [color=RED][occ]Hmm Sense Motive DC30, if I roll a 20, still not enough… so, depending (I would assume with the ‘talky’ it would probably be -4 to next attack or skill roll but that’s just me[/occ][/color] Cap glances at Quicksilver thinking [i]That damn fool is going to get himself killed! Just cause your fast son, doesn’t make you invulnerable…eventually some bozo gets lucky…[/i] About then… [color=RED]Captain gets a 16 initiative :( bad rolling there ;)[/color] [color=red]Golly that a lot of natural 20’s ;) ok then… I will wait for the panzer round. I assume I don’t need to roll a natural 20, just have to beat the total attack roll of the Panzer. Anyway Damage save for the two Nazi machine guns… first attack Damage save (remember his Armored Steelmesh Shirt!) total 25, second attack roll Damage save total 29[/color] Captain thinks [i]Damn, lucky for me these guys are better then the real ones I fought… was it really 60 years ago?!?! Your getting old Steve, can’t even avoid some dumb gunners spraying lead around like they got nothing better to do…[/i] [color=red]Deflection total 28, if not enough, Damage save total vs. that machine gun is 32, hmm guess I should have just tried to deflect them all ;) for all the good it did me…[/color] [color=red]Reflex save total is 30, Damage save vs. Half Damage is a total of 19 :( man dice hate me, but remember the shirt, think I made it :) Verses the second blast Reflex Save 29, Damage save vs. Half Damage is a total of 27.[/color] When Captain America final reacts he thinks [i]OK here is where we separate the boys for the Section 8 girl want-to-be’s[/i] [color=red]I remember somewhere something about Tactics, Captains roll is 24. Captain throws his shield at the nearest Nazi (the group of 7), Attack roll total 24 (if I get -4 because of the Taunt, still a 20, assuming that hits as my Range Increment is 40ft with the Shield), Damage save vs. 29, if he fails, Takedown Attack, Ricochet Attack rolls natural 20! Damage Save vs. a 34. If that takes him out, Takedown Attack, Ricochet Attack roll 26 -4 -4 (taunt) =18, if that is a hit Damage save vs. 29. If that takes him out Takedown Attack, Ricochet Attack roll 26 -6 -4 =16, if that is a hit, Damage save vs. 29. If that takes him out, Takedown Attack, Ricochet Attack roll 29 -8 -4 (taunt) =17, if that is a hit Damage save vs. 29. If that takes him out, Takedown Attack, Ricochet Attack roll 34 -10 -4 (taunt) =20, if that is a hit Damage save vs. 29. If that takes him out, attacking the LAST of the group of 7, Takedown Attack, Ricochet Attack roll 31 -12 -4 (taunt) =15, if that is a hit Damage save vs. 29. Captain also makes a half moves 20ft to get some cover from the either the Troops or the Tanks or the Planes coming down out of the sky ;) whichever is within Range.[/color] On Round 3, depends on who has Initiative and what Cap is facing… [occ][color=orange]Makes sense to me, and no problem, I was just… moving stuff along ;)[/color][/occ] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Ultimate SECRET WAR "Issue #0, Prelude to WAR"
Top