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Ultimate self-sufficiant char.
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<blockquote data-quote="doghead" data-source="post: 4110292" data-attributes="member: 8243"><p>general - solo play</p><p></p><p>My suggestion would be play what you want to play. You might be able to brew up some go anywhere, do anything character. But if it is not something you particularly want to play, why play it?</p><p></p><p>Part of the challenge of the game can be pulling together the resources your character needs. Establish some connections in the character background that potentially gives your character access to resources they may be able to call on, sometimes in return for a fee or favour, sometimes not. A side kick is also something to consider.</p><p></p><p>That said, if it were me, I would go for a paladin, ranger, monk, druid or rogue. Probably because they are the type of characters I like playing anyway. My final choice would depend a lot on the setting and the style of game we are shooting for. Clerics are good all rounders as well. I don't tend to play them much. But their ties to their church and god do make for good plot hooks and connections.</p><p></p><p>doghead</p><p>aka thotdgeneral - solo play</p><p></p><p>My suggestion would be play what you want to play. You might be able to brew up some go anywhere, do anything character. But if it is not something you particularly want to play, why play it?</p><p></p><p>Part of the challenge of the game can be pulling together the resources your character needs. Establish some connections in the character background that potentially gives your character access to resources they may be able to call on, sometimes in return for a fee or favour, sometimes not. A side kick is also something to consider.</p><p></p><p>That said, if it were me, I would go for a paladin, ranger, monk, druid or rogue. Probably because they are the type of characters I like playing anyway. My final choice would depend a lot on the setting and the style of game we are shooting for. Clerics are good all rounders as well. I don't tend to play them much. But their ties to their church and god do make for good plot hooks and connections.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4110292, member: 8243"] general - solo play My suggestion would be play what you want to play. You might be able to brew up some go anywhere, do anything character. But if it is not something you particularly want to play, why play it? Part of the challenge of the game can be pulling together the resources your character needs. Establish some connections in the character background that potentially gives your character access to resources they may be able to call on, sometimes in return for a fee or favour, sometimes not. A side kick is also something to consider. That said, if it were me, I would go for a paladin, ranger, monk, druid or rogue. Probably because they are the type of characters I like playing anyway. My final choice would depend a lot on the setting and the style of game we are shooting for. Clerics are good all rounders as well. I don't tend to play them much. But their ties to their church and god do make for good plot hooks and connections. doghead aka thotdgeneral - solo play My suggestion would be play what you want to play. You might be able to brew up some go anywhere, do anything character. But if it is not something you particularly want to play, why play it? Part of the challenge of the game can be pulling together the resources your character needs. Establish some connections in the character background that potentially gives your character access to resources they may be able to call on, sometimes in return for a fee or favour, sometimes not. A side kick is also something to consider. That said, if it were me, I would go for a paladin, ranger, monk, druid or rogue. Probably because they are the type of characters I like playing anyway. My final choice would depend a lot on the setting and the style of game we are shooting for. Clerics are good all rounders as well. I don't tend to play them much. But their ties to their church and god do make for good plot hooks and connections. doghead aka thotd [/QUOTE]
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