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<blockquote data-quote="Bront" data-source="post: 2363534" data-attributes="member: 19696"><p>Baring some minor item purchases and background stuff...</p><p></p><p>Do we need to deal with all the minor items and such like rope, rations, ect? or is that stuff not an issue?</p><p>---------------</p><p>Name: Dexter Duval</p><p>Gender: Male</p><p>Race: Human</p><p>Class: Rogue 4/Fighter 4/Dualist 10</p><p>Level: 18</p><p>Alignment: N</p><p></p><p>Stats</p><p>Str 14 +2 (14 points=6)</p><p>Dex 28 +9 (14 +4 Level +6 Item +4 Insight, points=6)</p><p>Con 14 +2 (14 points=6)</p><p>Int 16 +3 (14 +2 Item, points=6)</p><p>Wis 20 +5 (14 +6 Item, points=6)</p><p>Cha 2 -4 (2 points=-12)</p><p></p><p>Saves</p><p>Fort +10 (+4 Fighter, +1 Rogue, +3 Dualist, +2 Con)</p><p>Ref +22 (+1 Fighter, +3 Rogue, +7 Dualist, +2 Grace, +9 Dex)</p><p>Will +10 (+1 Fighter, +1 Rogue, +3 Dualist, +5 Wis)</p><p></p><p>Hit Dice: 4d6+14d10+36</p><p>Hit Points: 168</p><p>Initiative: +12 (+8 Dex, +4 Improved Reaction)</p><p>Speed: 30'</p><p>AC: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection)</p><p>FF: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection)</p><p>T: 30 (10 + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Deflection)</p><p>ACP: 0 </p><p></p><p>BAB: +17</p><p>Grapple: +19 (+17 BAB, +2 Str)</p><p>MAB: +17 (+17 BAB, +2 Str)</p><p>RAB: +26 (+17 BAB, +9 Dex)</p><p></p><p>Melee: Spiked Chain +30/25/20/15, 2d4+6 +2d6 Precision +1d6 Fire +1d6 Cold +1d6 Electricity, 20x2</p><p>Melee: Dagger +27/22/17/12, 1d4+2 +2d6 Precision, 19-20x2</p><p>Ranged: Dagger(10') +27/22/17/12, 1d4+2, 19-20x2</p><p>Ranged: Comp. Longbow(110') +27/22/17/12, 1d8+2, 20x3</p><p></p><p>Skills: (167 skill points)</p><p>Appraise +3 (1 rank, +2 int)</p><p>Balance +21 (10 ranks, +9 dex, +2 synergy)</p><p>Bluff +2 (5 ranks, -3 cha)</p><p>Climb +10 (8 ranks, +2 str)</p><p>Decipher Script +11 (8 ranks, +3 int)</p><p>Diplomacy +6 (5 ranks, -3 cha, +4 synergy)</p><p>Disable Device +13 (10 ranks, +3 int)</p><p>Escape Artist +19 (10 ranks, +9 dex)</p><p>Handle Animal +2 (5 ranks, -3 cha)</p><p>Hide +16 (7 ranks, +9 dex)</p><p>Jump +14 (10 ranks, +2 str, +2 synergy)</p><p>Listen +15 (10 ranks, +5 wis)</p><p>Move Silently +16 (7 ranks, +9 dex)</p><p>Open Lock +14 (5 ranks, +9 dex)</p><p>Perform: Dance +0 (3 ranks, -3 cha)</p><p>Ride +16 (5 ranks, +9 dex, +2 synergy)</p><p>Search +13 (10 ranks, +3 int)</p><p>Sense Motive +15 (10 ranks, +5 wis)</p><p>Sleight of Hand +16 (5 ranks, +9 dex, +2 synergy)</p><p>Spot +15 (10 ranks, +5 wis)</p><p>Swim +10 (8 ranks, +2 str)</p><p>Tumble +21 (10 ranks, +9 dex, +2 synergy)</p><p>Use Rope +14 (5 ranks, +9 dex)</p><p></p><p></p><p>Feats & Atribute Bonuses:</p><p>1 Combat Expertise</p><p>1 Exotic Weapon: Spiked Chain</p><p>2F1 Weapon Focus: Spiked Chain</p><p>3 Dodge</p><p>3F2 Weapon Finesse</p><p>4 Dex +1</p><p>5F4 Weapon Specialization: Spiked Chain</p><p>6 Mobility</p><p>8 Dex +1</p><p>9 Spring Attack</p><p>12 Whirlwind Attack</p><p>12 Dex +1</p><p>15 Combat Reflexes</p><p>16 Dex +1</p><p>18 Improved Disarm</p><p></p><p>Possessions:</p><p>Item (cost, weight, location)</p><p>Monks Belt - 13,000</p><p>Bracers of Armor +5 - 25,000</p><p>Gloves of Dex +6 - 36,000 </p><p>Amulet of Natural Armor +3 - 18,000</p><p>Ring of Protection +3 - 18,000</p><p>Spiked Chain (+6) 72,000, Flaming (+1), Frost (+1), Shock (+1)</p><p>Ring of Regeneration - 90,000</p><p>Cloak of Minor Displacement - 24,000</p><p>Manual of Quickness of Action +4 - 110,000</p><p>Boots of Springing and Striding - 5,500</p><p>Goggles of the Night - 12,000</p><p>Periapt of Wisdom +6 - 36,000</p><p>Handy Haversack - 2,000</p><p>Headband of Intellect +2 - 4,000</p><p>Masterwork Composite Longbow +2 Str - 600</p><p>Masterwork Dagger - 302</p><p>40 Arrows - 6</p><p></p><p>total (cost/max, weight)</p><p></p><p>Description:</p><p><at least a brief description></p><p></p><p>Personality:</p><p><at least a brief personality></p><p></p><p>History:</p><p><completely optional></p><p></p><p>Experience: 157500</p><p>Level: 18</p><p>Points: 18</p><p>Gold: 475000</p></blockquote><p></p>
[QUOTE="Bront, post: 2363534, member: 19696"] Baring some minor item purchases and background stuff... Do we need to deal with all the minor items and such like rope, rations, ect? or is that stuff not an issue? --------------- Name: Dexter Duval Gender: Male Race: Human Class: Rogue 4/Fighter 4/Dualist 10 Level: 18 Alignment: N Stats Str 14 +2 (14 points=6) Dex 28 +9 (14 +4 Level +6 Item +4 Insight, points=6) Con 14 +2 (14 points=6) Int 16 +3 (14 +2 Item, points=6) Wis 20 +5 (14 +6 Item, points=6) Cha 2 -4 (2 points=-12) Saves Fort +10 (+4 Fighter, +1 Rogue, +3 Dualist, +2 Con) Ref +22 (+1 Fighter, +3 Rogue, +7 Dualist, +2 Grace, +9 Dex) Will +10 (+1 Fighter, +1 Rogue, +3 Dualist, +5 Wis) Hit Dice: 4d6+14d10+36 Hit Points: 168 Initiative: +12 (+8 Dex, +4 Improved Reaction) Speed: 30' AC: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection) FF: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection) T: 30 (10 + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Deflection) ACP: 0 BAB: +17 Grapple: +19 (+17 BAB, +2 Str) MAB: +17 (+17 BAB, +2 Str) RAB: +26 (+17 BAB, +9 Dex) Melee: Spiked Chain +30/25/20/15, 2d4+6 +2d6 Precision +1d6 Fire +1d6 Cold +1d6 Electricity, 20x2 Melee: Dagger +27/22/17/12, 1d4+2 +2d6 Precision, 19-20x2 Ranged: Dagger(10') +27/22/17/12, 1d4+2, 19-20x2 Ranged: Comp. Longbow(110') +27/22/17/12, 1d8+2, 20x3 Skills: (167 skill points) Appraise +3 (1 rank, +2 int) Balance +21 (10 ranks, +9 dex, +2 synergy) Bluff +2 (5 ranks, -3 cha) Climb +10 (8 ranks, +2 str) Decipher Script +11 (8 ranks, +3 int) Diplomacy +6 (5 ranks, -3 cha, +4 synergy) Disable Device +13 (10 ranks, +3 int) Escape Artist +19 (10 ranks, +9 dex) Handle Animal +2 (5 ranks, -3 cha) Hide +16 (7 ranks, +9 dex) Jump +14 (10 ranks, +2 str, +2 synergy) Listen +15 (10 ranks, +5 wis) Move Silently +16 (7 ranks, +9 dex) Open Lock +14 (5 ranks, +9 dex) Perform: Dance +0 (3 ranks, -3 cha) Ride +16 (5 ranks, +9 dex, +2 synergy) Search +13 (10 ranks, +3 int) Sense Motive +15 (10 ranks, +5 wis) Sleight of Hand +16 (5 ranks, +9 dex, +2 synergy) Spot +15 (10 ranks, +5 wis) Swim +10 (8 ranks, +2 str) Tumble +21 (10 ranks, +9 dex, +2 synergy) Use Rope +14 (5 ranks, +9 dex) Feats & Atribute Bonuses: 1 Combat Expertise 1 Exotic Weapon: Spiked Chain 2F1 Weapon Focus: Spiked Chain 3 Dodge 3F2 Weapon Finesse 4 Dex +1 5F4 Weapon Specialization: Spiked Chain 6 Mobility 8 Dex +1 9 Spring Attack 12 Whirlwind Attack 12 Dex +1 15 Combat Reflexes 16 Dex +1 18 Improved Disarm Possessions: Item (cost, weight, location) Monks Belt - 13,000 Bracers of Armor +5 - 25,000 Gloves of Dex +6 - 36,000 Amulet of Natural Armor +3 - 18,000 Ring of Protection +3 - 18,000 Spiked Chain (+6) 72,000, Flaming (+1), Frost (+1), Shock (+1) Ring of Regeneration - 90,000 Cloak of Minor Displacement - 24,000 Manual of Quickness of Action +4 - 110,000 Boots of Springing and Striding - 5,500 Goggles of the Night - 12,000 Periapt of Wisdom +6 - 36,000 Handy Haversack - 2,000 Headband of Intellect +2 - 4,000 Masterwork Composite Longbow +2 Str - 600 Masterwork Dagger - 302 40 Arrows - 6 total (cost/max, weight) Description: <at least a brief description> Personality: <at least a brief personality> History: <completely optional> Experience: 157500 Level: 18 Points: 18 Gold: 475000 [/QUOTE]
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