Shades of Eternity
Legend
These two are the ones vying for me in working a 5e modern game.
Anybody use both and what are the pros and cons for each?
Anybody use both and what are the pros and cons for each?
That is correct; your trust was well placed. The Everyday Heroes core rules were written such that it's a complete game, and it includes material for people brand new to the hobby to help them learn the basics and help people new to a modern setting.The biggest difference, if I trust what people have told me, is that Everyday Heroes was built from the ground up as a self-enclosed system based on 5E as a spiritual successor for the original 3.5 D20 modern. However, D20 modern back then was not designed to be wholly 100% compatible with 3.5 D&D. Everyday Heroes contains all the rules required to play--it is technically its own entity (which is why it is listed on DTRPG as D&D-OGL but not under 5e-compatible). It is also listed as its own ruleset.
Not especially. I composed the rules from scratch, not using language from the SRD. I'd heard rumors of this coming down the pike for the last year, and I'm just kind of prideful as a designer, so I wanted to describe the rules in a way I thought would be best and put my personal writing style into them. So 5e Rules, but Sig Trent expressions of said rules.@sigfried, is the "deauthorization" of the OGL 1.0(a) going to affect Everyday Heroes?