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Ultramodern 5 vs everyday heroes
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<blockquote data-quote="Dias Ex Machina" data-source="post: 8906176" data-attributes="member: 58907"><p>The biggest difference, if I trust what people have told me, is that Everyday Heroes was built from the ground up as a self-enclosed system based on 5E as a spiritual successor for the original 3.5 D20 modern. However, D20 modern back then was not designed to be wholly 100% compatible with 3.5 D&D. Everyday Heroes contains all the rules required to play--it is technically its own entity (which is why it is listed on DTRPG as D&D-OGL but not under 5e-compatible). It is also listed as its own ruleset.</p><p></p><p>ULTRAMODERN5 was built from the ground up to be 100% compatible with 5E D&D. It is built so you can plug elements from any 5E book into it as well as pull elements from UM5 into your own traditional 5E game. As a result, unlike EH, UM5 requires at least the D&D PHB to understand all the rules. Sigfried is partially correct in his appraisal--UM5 is less retro than EH, but UM5 presents tech levels where a GM can set how advanced he wants his game. So we have primitive basic weapons and as the tech level goes up, so does the advancement of the technology, eventually leading to powered armor and plasma weapons. Where EH took inspiration from 80s action movies, UM5 took inspiration from modern video games.</p><p></p><p>If you look at the second edition REDUX instead of the older version of UM5, you also get technomagic and a mecha construction sytem.</p><p>ALSO, we put up all of UM5 into OGL under its own SRD, so technically, you can download ALL the rules for free (it just lacks art, maps, adventures, and fluff). I mean giving us money is nice too.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 8906176, member: 58907"] The biggest difference, if I trust what people have told me, is that Everyday Heroes was built from the ground up as a self-enclosed system based on 5E as a spiritual successor for the original 3.5 D20 modern. However, D20 modern back then was not designed to be wholly 100% compatible with 3.5 D&D. Everyday Heroes contains all the rules required to play--it is technically its own entity (which is why it is listed on DTRPG as D&D-OGL but not under 5e-compatible). It is also listed as its own ruleset. ULTRAMODERN5 was built from the ground up to be 100% compatible with 5E D&D. It is built so you can plug elements from any 5E book into it as well as pull elements from UM5 into your own traditional 5E game. As a result, unlike EH, UM5 requires at least the D&D PHB to understand all the rules. Sigfried is partially correct in his appraisal--UM5 is less retro than EH, but UM5 presents tech levels where a GM can set how advanced he wants his game. So we have primitive basic weapons and as the tech level goes up, so does the advancement of the technology, eventually leading to powered armor and plasma weapons. Where EH took inspiration from 80s action movies, UM5 took inspiration from modern video games. If you look at the second edition REDUX instead of the older version of UM5, you also get technomagic and a mecha construction sytem. ALSO, we put up all of UM5 into OGL under its own SRD, so technically, you can download ALL the rules for free (it just lacks art, maps, adventures, and fluff). I mean giving us money is nice too. Hope this helps. [/QUOTE]
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