Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ultramodern Firearms d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dpmcalister" data-source="post: 2009869" data-attributes="member: 4302"><p>This <a href="http://www.modus-operandi.co.uk" target="_blank">Modus Operandi</a> review originally appeared <a href="http://www.modus-operandi.co.uk/reviews/review.asp?ID=5" target="_blank">here</a>.</p><p></p><p><strong>Design</strong></p><p>Ultramodern Firearms d20 is a hardback book comprising 160 pages. The cover is simple and uncomplicated with a colour image of some weaponry and ammunition on the front and an image of rows of weapons on the back, while the interior is printed on non-glossy paper. Almost every weapon listed within has a black and white image (those that don't have an image are, in the majority of cases, similar in appearance to one those already presented). Finally, new rules are presented in an easy to digest manner adding to the view that the presentation and layout is of a very high standard.</p><p></p><p><strong>Content</strong></p><p>With a title of "Ultramodern Firearms d20" it is fairly obvious as to its likely content. Divided into seven chapters (Pistols, Submachine Guns, Assault Rifles, Rifles, Shotguns, Machineguns, and Ammunition) with three appendices (Glossary, Weapons in Use, and d20 Game Statistics) the relevant information is easy to find.</p><p></p><p>In addition to the chapters, there is the Introduction, which serves to explain the purpose of the supplement in greater detail as well as exposing the majority of misconceptions regarding firearms (especially silenced weapons - my personal bugbear). Following this are additions to the d20 Modern rules system including a simple conversion to the damage value which makes allowance for those who which to use the supplement with the vitality point/wound point damage system (such as Star Wars and Spycraft). Also included are ten new feats for use with firearms.</p><p></p><p>At the end of the introduction is the Features Index. This handy table allows you, as player or GM, to see, at a glance, how weapons compare with each other in categories such as silenced, concealable, large magazine, common, and inexpensive.</p><p></p><p>Each chapter, apart from Ammunition, opens with two or three pages detailing how that particular type of weapon works, in layman terms, as well as supplemental rules for use with d20 Modern. Following this are the details of individual weapons, ordered by manufacturer. Each weapon follows a similar layout, detailing the weapon name (followed by different version names), calibre, length, weight, magazine capacity and type, a descriptive paragraph or two, d20 Modern rules for use (if applicable) and a stat block. The stat block provides the standard information required for play: damage, critical range, damage type, range increment, rate of fire, size, purchase DC and restriction.</p><p></p><p>The Ammunition chapter opens with four pages detailing the different types of ammunition available, and even provides outline images (at 1:1 scale) allowing players to understand just how big some of these rounds are (the .50 Browning rifle round might scare a few people!). Like the other chapters, it also contains some rules that supplement those presented in the d20 Modern rulebook.</p><p></p><p>Of the appendices, perhaps the most useful is Weapons In Use. This appendix lists individual countries further split by Service (army, police, special forces, etc) and details their primary weapons. This sort of information is a boon to the average GM in that it allows levels of realism to be maintained.</p><p></p><p>It must be said that, in a small number of cases, the information appears to be contradictory to real life experiences. Perhaps this is to be expected as converting something a complex as weaponry into game statistics can be a very subjective experience. Regardless, barring these very small contradictions, the information provided contains everything you need to use the weapons in your games.</p><p></p><p><strong>Overall</strong></p><p>An extremely well written supplement, Ultramodern Firearms d20 will be of instant use to all d20 Modern players. Its price compares favourably with its main competition (Spycraft's Modern Arms Guide) and the addition of the damage conversion rule will no doubt be of interest to Spycraft players. Finally, the hardback format is a boon and will ensure that heavy use won't shorten the shelf life of the supplement.</p></blockquote><p></p>
[QUOTE="dpmcalister, post: 2009869, member: 4302"] This [url=http://www.modus-operandi.co.uk]Modus Operandi[/url] review originally appeared [url=http://www.modus-operandi.co.uk/reviews/review.asp?ID=5]here[/url]. [b]Design[/b] Ultramodern Firearms d20 is a hardback book comprising 160 pages. The cover is simple and uncomplicated with a colour image of some weaponry and ammunition on the front and an image of rows of weapons on the back, while the interior is printed on non-glossy paper. Almost every weapon listed within has a black and white image (those that don't have an image are, in the majority of cases, similar in appearance to one those already presented). Finally, new rules are presented in an easy to digest manner adding to the view that the presentation and layout is of a very high standard. [b]Content[/b] With a title of "Ultramodern Firearms d20" it is fairly obvious as to its likely content. Divided into seven chapters (Pistols, Submachine Guns, Assault Rifles, Rifles, Shotguns, Machineguns, and Ammunition) with three appendices (Glossary, Weapons in Use, and d20 Game Statistics) the relevant information is easy to find. In addition to the chapters, there is the Introduction, which serves to explain the purpose of the supplement in greater detail as well as exposing the majority of misconceptions regarding firearms (especially silenced weapons - my personal bugbear). Following this are additions to the d20 Modern rules system including a simple conversion to the damage value which makes allowance for those who which to use the supplement with the vitality point/wound point damage system (such as Star Wars and Spycraft). Also included are ten new feats for use with firearms. At the end of the introduction is the Features Index. This handy table allows you, as player or GM, to see, at a glance, how weapons compare with each other in categories such as silenced, concealable, large magazine, common, and inexpensive. Each chapter, apart from Ammunition, opens with two or three pages detailing how that particular type of weapon works, in layman terms, as well as supplemental rules for use with d20 Modern. Following this are the details of individual weapons, ordered by manufacturer. Each weapon follows a similar layout, detailing the weapon name (followed by different version names), calibre, length, weight, magazine capacity and type, a descriptive paragraph or two, d20 Modern rules for use (if applicable) and a stat block. The stat block provides the standard information required for play: damage, critical range, damage type, range increment, rate of fire, size, purchase DC and restriction. The Ammunition chapter opens with four pages detailing the different types of ammunition available, and even provides outline images (at 1:1 scale) allowing players to understand just how big some of these rounds are (the .50 Browning rifle round might scare a few people!). Like the other chapters, it also contains some rules that supplement those presented in the d20 Modern rulebook. Of the appendices, perhaps the most useful is Weapons In Use. This appendix lists individual countries further split by Service (army, police, special forces, etc) and details their primary weapons. This sort of information is a boon to the average GM in that it allows levels of realism to be maintained. It must be said that, in a small number of cases, the information appears to be contradictory to real life experiences. Perhaps this is to be expected as converting something a complex as weaponry into game statistics can be a very subjective experience. Regardless, barring these very small contradictions, the information provided contains everything you need to use the weapons in your games. [b]Overall[/b] An extremely well written supplement, Ultramodern Firearms d20 will be of instant use to all d20 Modern players. Its price compares favourably with its main competition (Spycraft's Modern Arms Guide) and the addition of the damage conversion rule will no doubt be of interest to Spycraft players. Finally, the hardback format is a boon and will ensure that heavy use won't shorten the shelf life of the supplement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ultramodern Firearms d20
Top