Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
UMD; Scroll and Wand DCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FEADIN" data-source="post: 5256285" data-attributes="member: 36011"><p><strong>From the SRD:</strong></p><p> </p><p><strong>Spell Completion</strong></p><p> </p><p>This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank"><span style="color: #0000ff">standard action</span></a> and provokes <a href="http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm" target="_blank"><span style="color: #0000ff">attacks of opportunity</span></a> exactly as casting a spell does. </p><p> </p><p><strong>Spell Trigger</strong></p><p> </p><p>Spell trigger activation is similar to <a href="http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellCompletion" target="_blank"><span style="color: #800080">spell completion</span></a>, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. <strong>Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level </strong><a href="http://www.d20srd.org/srd/classes/paladin.htm" target="_blank"><span style="color: #0000ff"><strong>paladin</strong></span></a>.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank"><span style="color: #0000ff">standard action</span></a> and does not provoke <a href="http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm" target="_blank"><span style="color: #0000ff">attacks of opportunity</span></a>. </p><p> </p><p><strong><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff">Saving Throws</span></a> Against Magic Item Powers</strong></p><p> </p><p>Magic items produce spells or <a href="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities" target="_blank"><span style="color: #0000ff">spell-like</span></a> effects. <strong>For a </strong><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff"><strong>saving throw</strong></span></a><strong> against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.</strong> </p><p>Staffs are an exception to the rule. Treat the <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff">saving throw</span></a> as if the wielder cast the spell, including caster level and all modifiers to save DC. </p><p>Most item descriptions give <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="color: #0000ff">saving throw</span></a> DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly). </p><p> </p><p><strong>Activation</strong></p><p></p><p>Wands use the <a href="http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellTrigger" target="_blank"><span style="color: #800080">spell trigger</span></a> activation method.....</p><p> </p><p><strong>Wands are spell trigger items so you need acces to the spell on your spell list to activate it without using UMD.</strong></p><p> </p><p>Magic items always use the minimum ability score to set DCs and level, you can create them with a higher caster level (with extra cost), the only way to set a higher DC that I know (except for a staff), using your own ability as a modifier is by a feat in the Epic level handbook (not an epic feat and not listed in the general feats but on a text page somewhere).</p><p>When you take this feat you choose an item creation feat you know an you can apply it when you create an object with said chosen feat (you can take it for each Item creation feat).</p></blockquote><p></p>
[QUOTE="FEADIN, post: 5256285, member: 36011"] [B]From the SRD:[/B] [B]Spell Completion[/B] This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions"][COLOR=#0000ff]standard action[/COLOR][/URL] and provokes [URL="http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm"][COLOR=#0000ff]attacks of opportunity[/COLOR][/URL] exactly as casting a spell does. [B]Spell Trigger[/B] Spell trigger activation is similar to [URL="http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellCompletion"][COLOR=#800080]spell completion[/COLOR][/URL], but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. [B]Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level [/B][URL="http://www.d20srd.org/srd/classes/paladin.htm"][COLOR=#0000ff][B]paladin[/B][/COLOR][/URL].) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions"][COLOR=#0000ff]standard action[/COLOR][/URL] and does not provoke [URL="http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm"][COLOR=#0000ff]attacks of opportunity[/COLOR][/URL]. [B][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff]Saving Throws[/COLOR][/URL] Against Magic Item Powers[/B] Magic items produce spells or [URL="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities"][COLOR=#0000ff]spell-like[/COLOR][/URL] effects. [B]For a [/B][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff][B]saving throw[/B][/COLOR][/URL][B] against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.[/B] Staffs are an exception to the rule. Treat the [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff]saving throw[/COLOR][/URL] as if the wielder cast the spell, including caster level and all modifiers to save DC. Most item descriptions give [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][COLOR=#0000ff]saving throw[/COLOR][/URL] DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly). [B]Activation[/B] Wands use the [URL="http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#spellTrigger"][COLOR=#800080]spell trigger[/COLOR][/URL] activation method..... [B]Wands are spell trigger items so you need acces to the spell on your spell list to activate it without using UMD.[/B] Magic items always use the minimum ability score to set DCs and level, you can create them with a higher caster level (with extra cost), the only way to set a higher DC that I know (except for a staff), using your own ability as a modifier is by a feat in the Epic level handbook (not an epic feat and not listed in the general feats but on a text page somewhere). When you take this feat you choose an item creation feat you know an you can apply it when you create an object with said chosen feat (you can take it for each Item creation feat). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
UMD; Scroll and Wand DCs
Top