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<blockquote data-quote="GuardianLurker" data-source="post: 6859462" data-attributes="member: 786"><p>Time passes... a new campaign (Bob-less) is started.</p><p>You run into Bob and wife on the street, he asks how the game's going. </p><p>Your answer "Pretty well; I'm afraid we don't have any slots open, though."</p><p></p><p>If you're put into a situation where Bob overhears you inviting a new player:</p><p>"I'm sorry Bob. I think they'll be a better fit for the adventure, and that was the last slot."</p><p></p><p>If he knows there's at least one more slot open, you'll just have to bite the bullet:</p><p>"Frankly Bob, after the Dress Incident, the group felt things went better without you at the table, because of..."</p><p>If you're feeling generous at that point: "I'll talk to the group, but unless you're comfortable addressing and correcting those issues, I don't think it would work."</p><p></p><p>It's not comfortable. I've done it, and had it done to me. You live, you learn, and you don't do it the next time.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6859462, member: 786"] Time passes... a new campaign (Bob-less) is started. You run into Bob and wife on the street, he asks how the game's going. Your answer "Pretty well; I'm afraid we don't have any slots open, though." If you're put into a situation where Bob overhears you inviting a new player: "I'm sorry Bob. I think they'll be a better fit for the adventure, and that was the last slot." If he knows there's at least one more slot open, you'll just have to bite the bullet: "Frankly Bob, after the Dress Incident, the group felt things went better without you at the table, because of..." If you're feeling generous at that point: "I'll talk to the group, but unless you're comfortable addressing and correcting those issues, I don't think it would work." It's not comfortable. I've done it, and had it done to me. You live, you learn, and you don't do it the next time. [/QUOTE]
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