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Community
General Tabletop Discussion
*Dungeons & Dragons
(Un)-Reliable Talent? How do you do it?
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<blockquote data-quote="DND_Reborn" data-source="post: 8052811" data-attributes="member: 6987520"><p>When people post things that are constructive and in line with the premise of the OP, I <em>AM</em> interested.</p><p></p><p>Example:</p><p></p><p></p><p>This post dealt with responding to my idea, and offered a way to balance it out, which I feel was a great idea and I said so.</p><p></p><p>For everyone clamoring "don't nerf it", it is a waste of time.</p><p></p><p></p><p>Agreed. I often read thread OPs which I don't agree with and I think aren't a good idea, or are just plain silly, and the best policy if I have nothing to contribute is not to bother. At worst (which I am fine with really) is someone saying "Well, I don't think it is a good idea, but if it works for you have fun."</p><p></p><p></p><p>It isn't. Reliable Talent still functions normally when there is no disadvantage or advantage. <em>IF</em> the purpose of the rule was to help mitigate disadvantage, it would have either:</p><p></p><p>A. granted advantage to checks instead of putting a floor on them, or</p><p>B. specified in the feature that it worked even if the rogue had disadvantage on the check.</p><p></p><p>Since it does neither, it is perfectly reasonable to rule the reliable talent only applies to one die. If you have the Lucky feat and have disadvantage, you can only reroll one die, after all.</p><p></p><p>Finally, rogue is one of my two most beloved classes (along with wizard). I play them quite often. <em>I</em> find reliable talent TOO good, especially in situations which force disadvantage.</p><p></p><p>Even making it a floor of 5 instead of 10 when there is disadvantage will allow it to "help" 36% of the time. Now, if I ruled reliable talent could not be used <em>AT ALL</em> when there was disadvantage, I would agree <em>THAT</em> would be nerfing it, because then you don't get to use it at all.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8052811, member: 6987520"] When people post things that are constructive and in line with the premise of the OP, I [I]AM[/I] interested. Example: This post dealt with responding to my idea, and offered a way to balance it out, which I feel was a great idea and I said so. For everyone clamoring "don't nerf it", it is a waste of time. Agreed. I often read thread OPs which I don't agree with and I think aren't a good idea, or are just plain silly, and the best policy if I have nothing to contribute is not to bother. At worst (which I am fine with really) is someone saying "Well, I don't think it is a good idea, but if it works for you have fun." It isn't. Reliable Talent still functions normally when there is no disadvantage or advantage. [I]IF[/I] the purpose of the rule was to help mitigate disadvantage, it would have either: A. granted advantage to checks instead of putting a floor on them, or B. specified in the feature that it worked even if the rogue had disadvantage on the check. Since it does neither, it is perfectly reasonable to rule the reliable talent only applies to one die. If you have the Lucky feat and have disadvantage, you can only reroll one die, after all. Finally, rogue is one of my two most beloved classes (along with wizard). I play them quite often. [I]I[/I] find reliable talent TOO good, especially in situations which force disadvantage. Even making it a floor of 5 instead of 10 when there is disadvantage will allow it to "help" 36% of the time. Now, if I ruled reliable talent could not be used [I]AT ALL[/I] when there was disadvantage, I would agree [I]THAT[/I] would be nerfing it, because then you don't get to use it at all. [/QUOTE]
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(Un)-Reliable Talent? How do you do it?
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