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(Un)-Reliable Talent? How do you do it?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8052885" data-attributes="member: 6906155"><p>The trouble with houserules is houserule bloat. You can very quickly end up with more houserules than actual rules, making the game unmanageable and the rules impossible to remember.</p><p></p><p>That's not to say you shouldn't have houserules.</p><p></p><p>But houserules should address <strong>actual real problems that are likely to occur</strong>. Houserules for hypotheticals which are never likely to cause an issue in a game are nothing but pointless bloat (In this situation, if the DM feels Reliable Talent would trivialise a difficult obstacle, they can address it quite easily by increasing the DC of the obstacle, no need to write extra rules).</p><p></p><p>KISS is an underlying design principle in 5e.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8052885, member: 6906155"] The trouble with houserules is houserule bloat. You can very quickly end up with more houserules than actual rules, making the game unmanageable and the rules impossible to remember. That's not to say you shouldn't have houserules. But houserules should address [B]actual real problems that are likely to occur[/B]. Houserules for hypotheticals which are never likely to cause an issue in a game are nothing but pointless bloat (In this situation, if the DM feels Reliable Talent would trivialise a difficult obstacle, they can address it quite easily by increasing the DC of the obstacle, no need to write extra rules). KISS is an underlying design principle in 5e. [/QUOTE]
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(Un)-Reliable Talent? How do you do it?
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