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Un-solo-ing Dragons (My Players Stay Out, please!)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4791371" data-attributes="member: 1846"><p>So, I've got this crazy idea about throwing 3 Dragons at a 16th level party, given that I have three Dragon mini's.</p><p></p><p>I made up an appropriate 16th level encounter using a Red, a White and a Green Dragon, and did a playtest one morning, and whilst it was a dangerous fight it was, frankly, boring. The Dragons took forever to die, and they weren't doing enough damage to feel really threatening. I need a 16th or 17th level encounter, containing one of each, levels adjusted from the MM entries.</p><p></p><p>So here's my question - how do I make the Dragons into Elites instead of Solo's? My thinking is that as three Elite monsters, I can make them much higher level. This in turn means they're more likely to hit, will do more damage but will not take so long to die.</p><p></p><p>All help appreciated! I'm guessing the simple thing to do is to give them 2/5ths normal hit points, take away an action point, and drop the saving through bonus to +2, but should I be aware of anything else, like changes in attack bonuses or defenses?</p><p></p><p>I'm also thinking of including the +half level damage bonus that gets talked about, as Dragons do do a bit less damage than I'd like (see the thread in this very forum for details).</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4791371, member: 1846"] So, I've got this crazy idea about throwing 3 Dragons at a 16th level party, given that I have three Dragon mini's. I made up an appropriate 16th level encounter using a Red, a White and a Green Dragon, and did a playtest one morning, and whilst it was a dangerous fight it was, frankly, boring. The Dragons took forever to die, and they weren't doing enough damage to feel really threatening. I need a 16th or 17th level encounter, containing one of each, levels adjusted from the MM entries. So here's my question - how do I make the Dragons into Elites instead of Solo's? My thinking is that as three Elite monsters, I can make them much higher level. This in turn means they're more likely to hit, will do more damage but will not take so long to die. All help appreciated! I'm guessing the simple thing to do is to give them 2/5ths normal hit points, take away an action point, and drop the saving through bonus to +2, but should I be aware of anything else, like changes in attack bonuses or defenses? I'm also thinking of including the +half level damage bonus that gets talked about, as Dragons do do a bit less damage than I'd like (see the thread in this very forum for details). [/QUOTE]
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