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Un-solo-ing Dragons (My Players Stay Out, please!)
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<blockquote data-quote="ForbidenMaster" data-source="post: 4793352" data-attributes="member: 63213"><p>Almost-Elder White Dragon</p><p>Large natural magical beast (dragon)</p><p>Level 17 Elite Brute XP 3200</p><p></p><p>Initiative +11 Senses Perception +16; darkvision</p><p>HP 400; Bloodied 200</p><p>AC 30; Fortitude 31, Reflex 29, Will 29</p><p>Resist 25 Cold</p><p>Saving Throws +2</p><p>Speed 8 (ice walk), fly 8 (hover), overland flight 12</p><p>Action Points 1</p><p></p><p>(bm) Bite (Standard, at-will) Cold</p><p>Reach 2; +19 vs Armor Class; 2d6+5 damage, plus ongoing 10 cold damage (save ends).</p><p></p><p>(bm) Claw (Standard, at-will)</p><p>Reach 2; +19 vs Armor Class; 1d8+5 damage.</p><p></p><p>(m) Draconic Frenzy (Standard, at-will)</p><p>The dragon makes a bite attack and a claw attack.</p><p></p><p>(r) Freezing Blast (Minor, at-will) Fear, Psychic</p><p>Ranged 10; +18 vs Ref; 1d8+2 cold damage, and the target is slowed (save ends).</p><p></p><p>Breath Weapon (Standard, encounter) Cold</p><p>Close blast 5; +18 vs Reflex; 3d10+4 cold damage, and the target is slowed and weakened (save ends both). Miss: Half damage, and the target is not slowed and weakened.</p><p></p><p>Bloodied Frenzy (Free, when first bloodied, encounter) Cold</p><p>Close burst 3; +18 vs Fortitude; 2d10+7 cold damage, and the target is dazed and takes ongoing 10 cold damage (save ends both).</p><p></p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Athletics +24</p><p>Str 22 (+14) Dex 16 (+11) Wis 17 (+11)</p><p>Con 26 (+16) Int 14 (+10) Cha 14 (+10)</p><p></p><p>Based on: <a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1449" target="_blank">http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1449</a></p><p></p><p></p><p></p><p>Almost-Elder Green Dragon</p><p>Huge natural magical beast (dragon)</p><p>Level 18 Elite Controller XP 4000</p><p></p><p>Initiative +13 Senses Perception +11</p><p>Poison Aura (Poison) aura 1; any creature that enters or starts its turn in the aura takes 15 Poison damage.</p><p>HP 348; Bloodied 174</p><p>AC 32; Fortitude 30, Reflex 30, Will 30</p><p>Resist 25 poison</p><p>Saving Throws +2</p><p>Speed 10, fly 14 (hover), overland flight 18</p><p>Action Points 1</p><p></p><p>Claw (Standard, at-will) Poison</p><p>Reach 4; +23 vs Armor Class; 1d8+9 poison damage, and ongoing 10 poison damage (save ends).</p><p></p><p>Double Claw (Standard, at-will) Poison</p><p>The Almost-Elder Green Dragon makes two claw attacks.</p><p></p><p>Diseased Grab (Standard, at-will) Poison</p><p>The Almost-Elder Green Dragon makes a claw attack (see above) against a Large or smaller target. On a hit, the target slides into a square adjacent to the dragon and is grabbed (until escape). While grabbed, the target loses any resistance it has to poison. The dragon can hold up to five grabbed creatures using this power.</p><p></p><p>Deathpoison Rebuke (Minor, at-will) Poison</p><p>Ranged 10; +22 vs Will; the target is pushed 4 squares, falls prone at the end of the push, and takes ongoing 10 poison damage (save ends).</p><p></p><p>Selfish Vigor (Minor 1/round, recharge 5) Healing</p><p>The Almost-Elder Green Dragon regains 20 hit points.</p><p></p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20</p><p>Str 18 (+13) Dex 26 (+17) Wis 17 (+12)</p><p>Con 22 (+15) Int 17 (+12) Cha 22 (+15)</p><p></p><p>Based on <a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=187" target="_blank">http://www.wizards.com/dndinsider/compendium/monster.aspx?id=187</a></p><p></p><p></p><p></p><p></p><p></p><p>Almost-Adult Red Dragon</p><p>Large natural magical beast (dragon)</p><p>Level 15 Elite Soldier XP 2400</p><p></p><p>Initiative +13 Senses Perception +15; darkvision</p><p>HP 302; Bloodied 151</p><p>AC 33; Fortitude 30, Reflex 27, Will 26</p><p>Resist 20 Fire</p><p>Saving Throws +2</p><p>Speed 6, fly 8 (hover), overland flight 12</p><p>Action Points 1</p><p></p><p>Bite (Standard, at-will) Fire</p><p>Reach 3; +22 vs Armor Class; 2d8+3 damage plus 1d6 fire damage, and the target is grabbed (until escape). A dragon cannot make bite attacks while grabbing a creature, but it can use clamping jaws.</p><p></p><p>Tail Slap (Standard, at-will)</p><p>Reach 3; +22 vs Armor Class; 2d8+7 damage.</p><p></p><p>Clamping Jaws (Standard, at-will) Fire </p><p>If a dragon begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature; +20 vs Reflex; 2d8+3 damage plus 1d6 fire damage. Miss: Half damage.</p><p></p><p>Double Attack (Standard, at-will)</p><p>The dragon eel makes two tail slap attacks.</p><p></p><p>Breath Weapon (Standard, recharges when first bloodied) Fire</p><p>The dragon targets up to two creatures with its fire breath; the first target must be within 10 squares of the dragon , and the second target within 10 squares of the first; +18 vs Reflex; 2d12+10 fire damage. Miss: Half damage.</p><p></p><p>Swallow (Standard, encounter) Fire</p><p>The dragon attempts to swallow a bloodied Medium or smaller creature it is grabbing; +21 vs Fortitude; on a hit, the target is swallowed and restrained (no saving throw) and takes 10 damage plus 10 fire damage on subsequent rounds at the start of the dragon's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the dragon dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the dragon eel.</p><p></p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Bluff +14, Insight +15, Intimidate +19</p><p>Str 25 (+14) Dex 19 (+11) Wis 16 (+10)</p><p>Con 22 (+13) Int 13 (+8) Cha 14 (+9)</p><p></p><p>Based on: <a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1443" target="_blank">http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1443</a></p><p></p><p></p><p><strong>Total XP: 9,600 Level 17 Encounter. </strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4793352, member: 63213"] Almost-Elder White Dragon Large natural magical beast (dragon) Level 17 Elite Brute XP 3200 Initiative +11 Senses Perception +16; darkvision HP 400; Bloodied 200 AC 30; Fortitude 31, Reflex 29, Will 29 Resist 25 Cold Saving Throws +2 Speed 8 (ice walk), fly 8 (hover), overland flight 12 Action Points 1 (bm) Bite (Standard, at-will) Cold Reach 2; +19 vs Armor Class; 2d6+5 damage, plus ongoing 10 cold damage (save ends). (bm) Claw (Standard, at-will) Reach 2; +19 vs Armor Class; 1d8+5 damage. (m) Draconic Frenzy (Standard, at-will) The dragon makes a bite attack and a claw attack. (r) Freezing Blast (Minor, at-will) Fear, Psychic Ranged 10; +18 vs Ref; 1d8+2 cold damage, and the target is slowed (save ends). Breath Weapon (Standard, encounter) Cold Close blast 5; +18 vs Reflex; 3d10+4 cold damage, and the target is slowed and weakened (save ends both). Miss: Half damage, and the target is not slowed and weakened. Bloodied Frenzy (Free, when first bloodied, encounter) Cold Close burst 3; +18 vs Fortitude; 2d10+7 cold damage, and the target is dazed and takes ongoing 10 cold damage (save ends both). Alignment Evil Languages Common, Draconic Skills Athletics +24 Str 22 (+14) Dex 16 (+11) Wis 17 (+11) Con 26 (+16) Int 14 (+10) Cha 14 (+10) Based on: [url]http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1449[/url] Almost-Elder Green Dragon Huge natural magical beast (dragon) Level 18 Elite Controller XP 4000 Initiative +13 Senses Perception +11 Poison Aura (Poison) aura 1; any creature that enters or starts its turn in the aura takes 15 Poison damage. HP 348; Bloodied 174 AC 32; Fortitude 30, Reflex 30, Will 30 Resist 25 poison Saving Throws +2 Speed 10, fly 14 (hover), overland flight 18 Action Points 1 Claw (Standard, at-will) Poison Reach 4; +23 vs Armor Class; 1d8+9 poison damage, and ongoing 10 poison damage (save ends). Double Claw (Standard, at-will) Poison The Almost-Elder Green Dragon makes two claw attacks. Diseased Grab (Standard, at-will) Poison The Almost-Elder Green Dragon makes a claw attack (see above) against a Large or smaller target. On a hit, the target slides into a square adjacent to the dragon and is grabbed (until escape). While grabbed, the target loses any resistance it has to poison. The dragon can hold up to five grabbed creatures using this power. Deathpoison Rebuke (Minor, at-will) Poison Ranged 10; +22 vs Will; the target is pushed 4 squares, falls prone at the end of the push, and takes ongoing 10 poison damage (save ends). Selfish Vigor (Minor 1/round, recharge 5) Healing The Almost-Elder Green Dragon regains 20 hit points. Alignment Evil Languages Common, Draconic Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20 Str 18 (+13) Dex 26 (+17) Wis 17 (+12) Con 22 (+15) Int 17 (+12) Cha 22 (+15) Based on [url]http://www.wizards.com/dndinsider/compendium/monster.aspx?id=187[/url] Almost-Adult Red Dragon Large natural magical beast (dragon) Level 15 Elite Soldier XP 2400 Initiative +13 Senses Perception +15; darkvision HP 302; Bloodied 151 AC 33; Fortitude 30, Reflex 27, Will 26 Resist 20 Fire Saving Throws +2 Speed 6, fly 8 (hover), overland flight 12 Action Points 1 Bite (Standard, at-will) Fire Reach 3; +22 vs Armor Class; 2d8+3 damage plus 1d6 fire damage, and the target is grabbed (until escape). A dragon cannot make bite attacks while grabbing a creature, but it can use clamping jaws. Tail Slap (Standard, at-will) Reach 3; +22 vs Armor Class; 2d8+7 damage. Clamping Jaws (Standard, at-will) Fire If a dragon begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature; +20 vs Reflex; 2d8+3 damage plus 1d6 fire damage. Miss: Half damage. Double Attack (Standard, at-will) The dragon eel makes two tail slap attacks. Breath Weapon (Standard, recharges when first bloodied) Fire The dragon targets up to two creatures with its fire breath; the first target must be within 10 squares of the dragon , and the second target within 10 squares of the first; +18 vs Reflex; 2d12+10 fire damage. Miss: Half damage. Swallow (Standard, encounter) Fire The dragon attempts to swallow a bloodied Medium or smaller creature it is grabbing; +21 vs Fortitude; on a hit, the target is swallowed and restrained (no saving throw) and takes 10 damage plus 10 fire damage on subsequent rounds at the start of the dragon's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the dragon dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the dragon eel. Alignment Evil Languages Common, Draconic Skills Bluff +14, Insight +15, Intimidate +19 Str 25 (+14) Dex 19 (+11) Wis 16 (+10) Con 22 (+13) Int 13 (+8) Cha 14 (+9) Based on: [url]http://www.wizards.com/dndinsider/compendium/monster.aspx?id=1443[/url] [B]Total XP: 9,600 Level 17 Encounter. [/B] [/QUOTE]
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