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Unarmed combat feats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4459550" data-attributes="member: 710"><p>And I still think the difference is less relevant. My idea is to balance for those that are generally more interested to use an unarmed strike in the first place, and that will be martial types. For them, Combat Martial Arts will usually be worse then Weapon Proficiency in a superior weapon. </p><p></p><p>And the benefit of Arcanists exists with or without martial arts - they always have the option to pick a basic attack that plays to their strengths and allows them to use implement and shield. The Warlock even gets a magic item that will give them the same benefit as martial arts (and that is not the only feature of the Pact Blade). </p><p></p><p></p><p>Actually, we noticed that the devil is in the detail - a lot of interesting armor enhancements are only available for cloth armor. I can see this only becoming worse with the Adventurers Vault. (Unless they "forgot" about this hidden balance mechanism).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4459550, member: 710"] And I still think the difference is less relevant. My idea is to balance for those that are generally more interested to use an unarmed strike in the first place, and that will be martial types. For them, Combat Martial Arts will usually be worse then Weapon Proficiency in a superior weapon. And the benefit of Arcanists exists with or without martial arts - they always have the option to pick a basic attack that plays to their strengths and allows them to use implement and shield. The Warlock even gets a magic item that will give them the same benefit as martial arts (and that is not the only feature of the Pact Blade). Actually, we noticed that the devil is in the detail - a lot of interesting armor enhancements are only available for cloth armor. I can see this only becoming worse with the Adventurers Vault. (Unless they "forgot" about this hidden balance mechanism). [/QUOTE]
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