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Unarmed Combat
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<blockquote data-quote="vagabonvoid" data-source="post: 4134189" data-attributes="member: 61265"><p>I'm a fan of unarmed combat and grappling in RPGs (I was a wrestler in high school and have been in martial arts all my life). I am wondering how unarmed characters will be treated in 4E.</p><p></p><p>We have already seen a glimpse of the grab mechanics, which I like (ala SAGA). I am hoping to see in the core rules feats and abilities like in SW SAGA. I am wondering what everyone else here thinks it will be like?</p><p></p><p>Here is my take. </p><p>>To keep up with damage, unarmed strikes <u>may </u>be increased to 1d4 like in SW SAGA edition (no more complicated d3 [/sarcasm])</p><p>>Improved Unarmed Strike will still be a feat, but it may increase damage to a 1d6. It wouldn't matter too much, since as you level a character's damage increases.</p><p>>We already know that old feats effects like trip and bull rush will be Powers. Due to this I think there may be powers like Pin or Throw from SAGA (these may not be in the first PHB, but if they are not I will be the first to write them up). Here are a few I made up on the fly... Please, be gentle...</p><p></p><p><u>At-Will Powers</u></p><p></p><p><strong>Pin </strong>Pugilist Attack 1</p><p>You lock onto an opponent and drag them to the ground.</p><p>At Will + martial, weapon</p><p>Standard Action Grab</p><p>Requirement: You must be unarmed.</p><p>Target: One Creature</p><p>Attack Grab vs. Reflex</p><p>Hit: 1[w] damage, and the target is immobilized for one round. </p><p></p><p><strong>Throw </strong>Pugilist Attack 1</p><p>You bring your opponent off balance, sending them several feet away.</p><p>At Will + martial, weapon</p><p>Standard Action Grab</p><p>Requirement: You must be unarmed.</p><p>Target: One Creature</p><p>Attack Grab vs. Reflex</p><p>Hit: 1[w], and you push the target a number of squares equal to your str mod if it is your size, smaller than you, or one size category larger. </p><p></p><p><u>Encounter Power</u></p><p></p><p><strong>Dislocate </strong>Pugilist Attack 1</p><p>You lock your enemy’s joint and twist until you hear them wail in pain.</p><p>Encounter + martial, Weapon</p><p>Standard Action Grab </p><p>Requirement: You must be unarmed.</p><p>Target: One Creature</p><p>Attack Grab vs. Fortitude</p><p>Hit: 2[w]damage and target is slowed until the end of the encounter (save ends).</p><p></p><p><u>Daily Power</u></p><p></p><p><strong>Power Slam </strong> Pugilist Attack 1</p><p>You pull your opponent off balance, sending him into the air and slamming him into the ground hard.</p><p>Daily + martial, Weapon</p><p>Standard Action Grab</p><p>Requirement: You must be unarmed.</p><p>Target: One Creature</p><p>Attack Grab vs. Reflex</p><p>Hit: 3[w] damage and target is dazed (save ends).</p><p>Miss: half damage and no daze effect</p></blockquote><p></p>
[QUOTE="vagabonvoid, post: 4134189, member: 61265"] I'm a fan of unarmed combat and grappling in RPGs (I was a wrestler in high school and have been in martial arts all my life). I am wondering how unarmed characters will be treated in 4E. We have already seen a glimpse of the grab mechanics, which I like (ala SAGA). I am hoping to see in the core rules feats and abilities like in SW SAGA. I am wondering what everyone else here thinks it will be like? Here is my take. >To keep up with damage, unarmed strikes [U]may [/U]be increased to 1d4 like in SW SAGA edition (no more complicated d3 [/sarcasm]) >Improved Unarmed Strike will still be a feat, but it may increase damage to a 1d6. It wouldn't matter too much, since as you level a character's damage increases. >We already know that old feats effects like trip and bull rush will be Powers. Due to this I think there may be powers like Pin or Throw from SAGA (these may not be in the first PHB, but if they are not I will be the first to write them up). Here are a few I made up on the fly... Please, be gentle... [U]At-Will Powers[/U] [B]Pin [/B]Pugilist Attack 1 You lock onto an opponent and drag them to the ground. At Will + martial, weapon Standard Action Grab Requirement: You must be unarmed. Target: One Creature Attack Grab vs. Reflex Hit: 1[w] damage, and the target is immobilized for one round. [B]Throw [/B]Pugilist Attack 1 You bring your opponent off balance, sending them several feet away. At Will + martial, weapon Standard Action Grab Requirement: You must be unarmed. Target: One Creature Attack Grab vs. Reflex Hit: 1[w], and you push the target a number of squares equal to your str mod if it is your size, smaller than you, or one size category larger. [U]Encounter Power[/U] [B]Dislocate [/B]Pugilist Attack 1 You lock your enemy’s joint and twist until you hear them wail in pain. Encounter + martial, Weapon Standard Action Grab Requirement: You must be unarmed. Target: One Creature Attack Grab vs. Fortitude Hit: 2[w]damage and target is slowed until the end of the encounter (save ends). [U]Daily Power[/U] [B]Power Slam [/B] Pugilist Attack 1 You pull your opponent off balance, sending him into the air and slamming him into the ground hard. Daily + martial, Weapon Standard Action Grab Requirement: You must be unarmed. Target: One Creature Attack Grab vs. Reflex Hit: 3[w] damage and target is dazed (save ends). Miss: half damage and no daze effect [/QUOTE]
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