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Unarmed Combat
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<blockquote data-quote="Ximenes088" data-source="post: 4134341" data-attributes="member: 59899"><p>Given the known lack of the Monk class and the distinct likelihood that no special provenance will be made for unarmed combatants, here's how I intend to handle it until an actual monk class comes out:</p><p></p><p><strong>Feat</strong>: <em>Unarmed Combatant</em></p><p><strong>Benefits</strong>: Pick a one-handed weapon. Your unarmed attacks count as that weapon for feat, class power, and weapon statistic purposes. Unarmed attacks are treated as magical weapons with a +1 bonus/4 full levels. This feat may be taken multiple times to allow for different weapon substitutions for unarmed attacks.</p><p> </p><p><strong>Feat</strong>: Armor of Discipline</p><p><strong>Benefits</strong>: By breathing exercises and bodily control, you duplicate the effect of armor and a shield. Choose any one normal armor with which you have proficiency. Optionally, also choose any one shield with which you have proficiency. While conscious, you are treated as wearing that suit of armor and that shield for all feat, class power, and armor statistics, including movement hindrance and skill checks. You may "remove" or "don" this armor with a standard action to focus or relax. This phantom armor gains magical enhancement bonii at a rate of +1 bonus/4 full levels. You may not use this feat while wearing any form of armor.</p><p></p><p>Poof. I now have a monk class- just one that takes that feat and then picks Rogue, if they want to play a striker-style monk, or Fighter if they want to be a defender-style monk. Your unarmed attack and phantom armor levels at the same predicted rate as magical weaponry, so you don't lose out too much from passing up magical gear.</p><p></p><p>For a striker monk, they pick Rogue. If they want to go for a fast, precise combat style they pick "dagger" as their substitute unarmed attack and gain the rogue's +1 to hit with daggers. If they want more damage, they pick "shortsword" and use that weapon's 1d6 damage roll. The Rogue class powers revealed so far are all fairly good models of "highly mobile, precision based martial artist who hits you where it hurts". Sneak Attack can stay as-is for ninja-style monks, or you can simply graft in the Ranger's Quarry skill in its place as being a good approximation.</p><p></p><p>For a wade-into-a-swarm-of-mooks style monk, they pick Fighter. They can then use Armor of Discipline to duplicate the armor class of a standard fighter while still maintaining their "Look ma! No armor!" aesthetic, and use shield-based maneuvers like Tide of Iron. They can also take advantage of fighter weapon trick powers by simply taking that weapon as their Unarmed attack analog.</p><p></p><p>The above solution won't give monks a lot of highly monk-specific grapple, throw, and trip powers, but really, Tide of Iron sure _looks_ like a throw, and the Rogue combat maneuvers sure _appear_ to involve flipping around past people and jumping about. If I can make a serviceable monk class out of inserting two feats into the rules, I'm counting it an excellent system for versatility.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4134341, member: 59899"] Given the known lack of the Monk class and the distinct likelihood that no special provenance will be made for unarmed combatants, here's how I intend to handle it until an actual monk class comes out: [B]Feat[/B]: [I]Unarmed Combatant[/I] [B]Benefits[/B]: Pick a one-handed weapon. Your unarmed attacks count as that weapon for feat, class power, and weapon statistic purposes. Unarmed attacks are treated as magical weapons with a +1 bonus/4 full levels. This feat may be taken multiple times to allow for different weapon substitutions for unarmed attacks. [B]Feat[/B]: Armor of Discipline [B]Benefits[/B]: By breathing exercises and bodily control, you duplicate the effect of armor and a shield. Choose any one normal armor with which you have proficiency. Optionally, also choose any one shield with which you have proficiency. While conscious, you are treated as wearing that suit of armor and that shield for all feat, class power, and armor statistics, including movement hindrance and skill checks. You may "remove" or "don" this armor with a standard action to focus or relax. This phantom armor gains magical enhancement bonii at a rate of +1 bonus/4 full levels. You may not use this feat while wearing any form of armor. Poof. I now have a monk class- just one that takes that feat and then picks Rogue, if they want to play a striker-style monk, or Fighter if they want to be a defender-style monk. Your unarmed attack and phantom armor levels at the same predicted rate as magical weaponry, so you don't lose out too much from passing up magical gear. For a striker monk, they pick Rogue. If they want to go for a fast, precise combat style they pick "dagger" as their substitute unarmed attack and gain the rogue's +1 to hit with daggers. If they want more damage, they pick "shortsword" and use that weapon's 1d6 damage roll. The Rogue class powers revealed so far are all fairly good models of "highly mobile, precision based martial artist who hits you where it hurts". Sneak Attack can stay as-is for ninja-style monks, or you can simply graft in the Ranger's Quarry skill in its place as being a good approximation. For a wade-into-a-swarm-of-mooks style monk, they pick Fighter. They can then use Armor of Discipline to duplicate the armor class of a standard fighter while still maintaining their "Look ma! No armor!" aesthetic, and use shield-based maneuvers like Tide of Iron. They can also take advantage of fighter weapon trick powers by simply taking that weapon as their Unarmed attack analog. The above solution won't give monks a lot of highly monk-specific grapple, throw, and trip powers, but really, Tide of Iron sure _looks_ like a throw, and the Rogue combat maneuvers sure _appear_ to involve flipping around past people and jumping about. If I can make a serviceable monk class out of inserting two feats into the rules, I'm counting it an excellent system for versatility. [/QUOTE]
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