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Unarmed Combat
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<blockquote data-quote="med stud" data-source="post: 4134626" data-attributes="member: 1211"><p>I like the powers.</p><p></p><p>I have a suggestion for a feat or mechanic as well;</p><p></p><p>In medieval times, wrestling was common. Old manuals on fighting with daggers consist of many wrestling maneuvers. Many times wrestling was a good counter against heavy armours.</p><p></p><p>Here is my suggestion:</p><p></p><p><strong>Feat: Trained wrestler</strong></p><p>Benefits: You can sustain a grab with a move action.</p><p>Normal: A grab lasts for one round and is initiated with a standard action.</p><p></p><p>This feat would allow you to hold an opponent in it's place while at the same time attacking it and being attacked back. If you want, you can make so only small weapons and unarmed attacks are allowed by both participants in the grapple.</p><p></p><p>To break out of the grab, the opponent rolls Strength vs your Fort- save.</p></blockquote><p></p>
[QUOTE="med stud, post: 4134626, member: 1211"] I like the powers. I have a suggestion for a feat or mechanic as well; In medieval times, wrestling was common. Old manuals on fighting with daggers consist of many wrestling maneuvers. Many times wrestling was a good counter against heavy armours. Here is my suggestion: [b]Feat: Trained wrestler[/b] Benefits: You can sustain a grab with a move action. Normal: A grab lasts for one round and is initiated with a standard action. This feat would allow you to hold an opponent in it's place while at the same time attacking it and being attacked back. If you want, you can make so only small weapons and unarmed attacks are allowed by both participants in the grapple. To break out of the grab, the opponent rolls Strength vs your Fort- save. [/QUOTE]
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