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General Tabletop Discussion
*Pathfinder & Starfinder
Unarmed Damage and Claws (grapple)
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<blockquote data-quote="Wyvernhand" data-source="post: 5833420" data-attributes="member: 97681"><p>There is a lot of redundant text in D&D, especially in the Monk description, I've noticed. This lends to confusion, since why would a rule be referenced unless it is an exception? In reality, it's just a reiteration of what the rules are elsewhere in an effort to "collect everything in one place". Fail, IMO, but thats another story.</p><p> </p><p></p><p> </p><p>There is already a mechanic that does exactly what you are talking about. That's Constrict. Constrict deals additional damage every time you win a grapple check. You either use the rules for Imp Grab (deal claw damage) if you started a grapple with Imp Grab, or you use the rules for grappling if you started the grapple normally (UAS damage). I don't see any support in the rules for doing both at the same time, since the section I quoted above in Imp Grab effectively overwrites the normal part of grappling where you deal UAS damage.</p><p> </p><p>If you used the above mentioned Beast Strike feat (from some Dragon Mag or another), you could grapple a foe normally, deal UAS damage, and THEN add claw damage to that, but it would just be the normal die damage, not any modifiers on that damage from Str or other factors, however.</p><p> </p><p>Also, depending on how you interpret "monster" HD, you shouldn't even get Imp Grab. Given that there is no book definition of "monster" HD (there's Racial HD, and there's class HD, thats it) its most likely a reference to racial HD. Most PCs don't have any or many RHD, so they wouldn't get any of those abilities as they level up.</p><p> </p><p>Also, you might want to check out the <a href="http://brilliantgameologists.com/boards/index.php?topic=10994.0" target="_blank">miniguide that me and Solo wrote</a>. It has a lot of information on natural attacks and how they interact with iterative weapons. Nothing in there on grappling, but its still useful.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5833420, member: 97681"] There is a lot of redundant text in D&D, especially in the Monk description, I've noticed. This lends to confusion, since why would a rule be referenced unless it is an exception? In reality, it's just a reiteration of what the rules are elsewhere in an effort to "collect everything in one place". Fail, IMO, but thats another story. There is already a mechanic that does exactly what you are talking about. That's Constrict. Constrict deals additional damage every time you win a grapple check. You either use the rules for Imp Grab (deal claw damage) if you started a grapple with Imp Grab, or you use the rules for grappling if you started the grapple normally (UAS damage). I don't see any support in the rules for doing both at the same time, since the section I quoted above in Imp Grab effectively overwrites the normal part of grappling where you deal UAS damage. If you used the above mentioned Beast Strike feat (from some Dragon Mag or another), you could grapple a foe normally, deal UAS damage, and THEN add claw damage to that, but it would just be the normal die damage, not any modifiers on that damage from Str or other factors, however. Also, depending on how you interpret "monster" HD, you shouldn't even get Imp Grab. Given that there is no book definition of "monster" HD (there's Racial HD, and there's class HD, thats it) its most likely a reference to racial HD. Most PCs don't have any or many RHD, so they wouldn't get any of those abilities as they level up. Also, you might want to check out the [URL="http://brilliantgameologists.com/boards/index.php?topic=10994.0"]miniguide that me and Solo wrote[/URL]. It has a lot of information on natural attacks and how they interact with iterative weapons. Nothing in there on grappling, but its still useful. [/QUOTE]
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Unarmed Damage and Claws (grapple)
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