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General Tabletop Discussion
Character Builds & Optimization
Unarmed Defender: How Would You Build It?
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<blockquote data-quote="ourchair" data-source="post: 5264413" data-attributes="member: 85362"><p>Correct me if I'm wrong, but I'm unsure of whether a 'low attack bonus' a function of the archetype itself (gauntlets/unarmed possessing low proficiency bonuses, etc.) or just something that's really customization-specific?</p><p></p><p>I imagine the only thing holding the brawler back compared to other fellow fighters is the lack of the STR bonus (solvable by dump-statting) and the lack of a 'weapon talent' bonus. That means that the same build on a STR-gifted race would merely be losing out on 1 pt of BAB (the weapon talent). </p><p></p><p>I'm willing to make compromises for optimization purpose. The idea behind the character is that he's in an armor-vessel for his essence, so my DM and I are perfectly fine with letting fluff overrule crunch.</p><p></p><p>I think the best option for it to be still 'fair' fluff-wise is to say that he's wielding Battlefists which, when houseruled in mean that the character will wield +3 prof bonus and 1d8 damage as a mace weapon. Since the Battlefists aren't really fully statted out weapons, just options for a Self-Forged Artificer, they don't synergize with feats you'd think they would.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5264413, member: 85362"] Correct me if I'm wrong, but I'm unsure of whether a 'low attack bonus' a function of the archetype itself (gauntlets/unarmed possessing low proficiency bonuses, etc.) or just something that's really customization-specific? I imagine the only thing holding the brawler back compared to other fellow fighters is the lack of the STR bonus (solvable by dump-statting) and the lack of a 'weapon talent' bonus. That means that the same build on a STR-gifted race would merely be losing out on 1 pt of BAB (the weapon talent). I'm willing to make compromises for optimization purpose. The idea behind the character is that he's in an armor-vessel for his essence, so my DM and I are perfectly fine with letting fluff overrule crunch. I think the best option for it to be still 'fair' fluff-wise is to say that he's wielding Battlefists which, when houseruled in mean that the character will wield +3 prof bonus and 1d8 damage as a mace weapon. Since the Battlefists aren't really fully statted out weapons, just options for a Self-Forged Artificer, they don't synergize with feats you'd think they would. [/QUOTE]
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Unarmed Defender: How Would You Build It?
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