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General Tabletop Discussion
Character Builds & Optimization
Unarmed Defender: How Would You Build It?
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<blockquote data-quote="Lord Ernie" data-source="post: 5264919" data-attributes="member: 58517"><p>While this isn't exactly what you're looking for, I was working on possible character ideas for level 11 characters a while back, and made this dwarf Brawler based on a Neverwinter Nights 2 character:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Khelgar Ironfist, level 11</p><p>Dwarf, Fighter, Dreadnought</p><p>Build: Brawling Fighter</p><p>Fighter: Combat Agility</p><p>Fighter Talents: Brawler Style</p><p>Versatile Expertise: Versatile Expertise (Hammer)</p><p>Versatile Expertise: Versatile Expertise (Unarmed)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 16, Dex 16, Int 11, Wis 13, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 13, Dex 13, Int 10, Wis 10, Cha 8.</p><p></p><p></p><p>AC: 29 Fort: 27 Reflex: 22 Will: 19</p><p>HP: 101 Surges: 14 Surge Value: 28</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +9, Endurance +18, Athletics +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +6, History +5, Insight +6, Nature +6, Perception +6, Religion +5, Stealth +8, Streetwise +4, Thievery +8</p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Brawler Guard</p><p>Level 4: Inescapable Hold</p><p>Level 6: Brutal Brawler</p><p>Level 8: Pin Down</p><p>Level 10: Wrenching Grasp (retrained to Crushing Pin at Level 11)</p><p>Level 11: Dwarven Durability</p><p>Feat User Choice: Versatile Expertise</p><p>Feat User Choice: Paragon Defenses</p><p></p><p>POWERS</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter at-will 1: Grappling Strike</p><p>Fighter encounter 1: Takedown Attack</p><p>Fighter daily 1: Tempest Dance</p><p>Fighter utility 2: Forceful Drag</p><p>Fighter encounter 3: Sweeping Blow</p><p>Fighter daily 5: Rain of Steel</p><p>Fighter utility 6: Makeshift Shield</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Bare-Knuckled Rebuke</p><p>Fighter utility 10: Body Shield (Fighter)</p><p></p><p>ITEMS</p><p>Dwarven Wyvernscale Armor +3, Withering Craghammer +3, Amulet of Life +2, Withering Spiked gauntlet +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Note that in our campaign, we get the expertise and defense feats for free, so that frees up a few feat slots. A true unarmed build would lose the Craghammer (and thus some damage), but it's certainly not unattainable. </p><p></p><p>I especially like some of the higher-level utility powers, since they are both powerful and very flavorful. Body Shield lets you play Bugbear Strangler for one attack, and bare-knucked rebuke makes me imagine myself being in Discworld's "The Mended Drum".</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5264919, member: 58517"] While this isn't exactly what you're looking for, I was working on possible character ideas for level 11 characters a while back, and made this dwarf Brawler based on a Neverwinter Nights 2 character: ====== Created Using Wizards of the Coast D&D Character Builder ====== Khelgar Ironfist, level 11 Dwarf, Fighter, Dreadnought Build: Brawling Fighter Fighter: Combat Agility Fighter Talents: Brawler Style Versatile Expertise: Versatile Expertise (Hammer) Versatile Expertise: Versatile Expertise (Unarmed) FINAL ABILITY SCORES Str 21, Con 16, Dex 16, Int 11, Wis 13, Cha 9. STARTING ABILITY SCORES Str 18, Con 13, Dex 13, Int 10, Wis 10, Cha 8. AC: 29 Fort: 27 Reflex: 22 Will: 19 HP: 101 Surges: 14 Surge Value: 28 TRAINED SKILLS Intimidate +9, Endurance +18, Athletics +15 UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +6, History +5, Insight +6, Nature +6, Perception +6, Religion +5, Stealth +8, Streetwise +4, Thievery +8 FEATS Level 1: Dwarven Weapon Training Level 2: Brawler Guard Level 4: Inescapable Hold Level 6: Brutal Brawler Level 8: Pin Down Level 10: Wrenching Grasp (retrained to Crushing Pin at Level 11) Level 11: Dwarven Durability Feat User Choice: Versatile Expertise Feat User Choice: Paragon Defenses POWERS Fighter at-will 1: Dual Strike Fighter at-will 1: Grappling Strike Fighter encounter 1: Takedown Attack Fighter daily 1: Tempest Dance Fighter utility 2: Forceful Drag Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Makeshift Shield Fighter encounter 7: Come and Get It Fighter daily 9: Bare-Knuckled Rebuke Fighter utility 10: Body Shield (Fighter) ITEMS Dwarven Wyvernscale Armor +3, Withering Craghammer +3, Amulet of Life +2, Withering Spiked gauntlet +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Note that in our campaign, we get the expertise and defense feats for free, so that frees up a few feat slots. A true unarmed build would lose the Craghammer (and thus some damage), but it's certainly not unattainable. I especially like some of the higher-level utility powers, since they are both powerful and very flavorful. Body Shield lets you play Bugbear Strangler for one attack, and bare-knucked rebuke makes me imagine myself being in Discworld's "The Mended Drum". [/QUOTE]
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