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Unarmed Feats
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<blockquote data-quote="Yunru" data-source="post: 7091545" data-attributes="member: 6780961"><p>Just a collection of my unarmed feats, be they revisions to existing feats or entirely new ones.</p><p></p><p><strong>Tavern Brawler:</strong> </p><p>Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:</p><p>• Increase your Strength or Constitution score by 1, to a maximum of 20.</p><p>• You are proficient with improvised weapons. <span style="color: deepskyblue">Removed mention of Unarmed Strike in accordance to Errata.</span></p><p>• Your unarmed strike damage increases a die size, to a minimum of 1d4. If you have the Martial Arts feature, your Martial Arts die also increases by one size. <span style="color: deepskyblue">Changed this so that it works better with natural weapons and Martial Arts.</span></p><p>• When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.</p><p></p><p><strong>Grappler:</strong></p><p>You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:</p><p>• You have advantage on attack rolls against a creature you are grappling.</p><p>• You can forgo an attack to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. <span style="color: deepskyblue">Hahaha. Oh this was crap. Switched out requiring an entire action to just forgoing an attack. Removed the stupid self-restraining bit. Now it's actually an improvement over just Shoving them prone.</span></p><p>• When an adjacent creature triggers an Opportunity attack from you, you may use that attack to make a grapple attempt against that creature if you have a hand free. <span style="color: deepskyblue">Grapple on an OA. It felt right.</span></p><p></p><p><strong>Scrapper:</strong></p><p>After many a brawl, using your fists comes naturally to you. You gain the following benefits:</p><p>• Whenever you make a melee weapon attack using your unarmed strike you may add half your proficiency (rounded down) to the damage roll of the attack.</p><p>• Opportunity attacks made with your unarmed strike don't require your Reaction.</p><p><span style="color: deepskyblue">This focuses on the fists as a weapon. Slight extra damage to put it on par with other weapons (well, once proficiency's high enough), plus some nice battlefield control when combined with the likes of Sentinel or Grappler.</span></p><p></p><p>Thoughts and comments?</p></blockquote><p></p>
[QUOTE="Yunru, post: 7091545, member: 6780961"] Just a collection of my unarmed feats, be they revisions to existing feats or entirely new ones. [B]Tavern Brawler:[/B] Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: • Increase your Strength or Constitution score by 1, to a maximum of 20. • You are proficient with improvised weapons. [COLOR=deepskyblue]Removed mention of Unarmed Strike in accordance to Errata.[/COLOR] • Your unarmed strike damage increases a die size, to a minimum of 1d4. If you have the Martial Arts feature, your Martial Arts die also increases by one size. [COLOR=deepskyblue]Changed this so that it works better with natural weapons and Martial Arts.[/COLOR] • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. [B]Grappler:[/B] You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: • You have advantage on attack rolls against a creature you are grappling. • You can forgo an attack to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. [COLOR=deepskyblue]Hahaha. Oh this was crap. Switched out requiring an entire action to just forgoing an attack. Removed the stupid self-restraining bit. Now it's actually an improvement over just Shoving them prone.[/COLOR] • When an adjacent creature triggers an Opportunity attack from you, you may use that attack to make a grapple attempt against that creature if you have a hand free. [COLOR=deepskyblue]Grapple on an OA. It felt right.[/COLOR] [B]Scrapper:[/B] After many a brawl, using your fists comes naturally to you. You gain the following benefits: • Whenever you make a melee weapon attack using your unarmed strike you may add half your proficiency (rounded down) to the damage roll of the attack. • Opportunity attacks made with your unarmed strike don't require your Reaction. [COLOR=deepskyblue]This focuses on the fists as a weapon. Slight extra damage to put it on par with other weapons (well, once proficiency's high enough), plus some nice battlefield control when combined with the likes of Sentinel or Grappler.[/COLOR] Thoughts and comments? [/QUOTE]
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