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General Tabletop Discussion
*Pathfinder & Starfinder
Unarmed fighting - how to introduce it via feats?
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<blockquote data-quote="CapnZapp" data-source="post: 4603511" data-attributes="member: 12731"><p>I would first offer an alternative class feature, to provide the foundation for the unarmed archetype, and also to ensure the character can't both eat the cake and have it too. That is, the character isn't supposed to be just as great armed as before. Being able to assume the unarmed archetype should mean the PC can't also be a top armed archetype.</p><p></p><p>Then you can add a feat on top of that, to really make unarmed equal to the "old" choices. That this makes this alternative cost one more feat than normal is okay. One feat isn't much of a cost in 4E anyway.</p><p></p><p>Let's make this concrete by example:</p><p></p><p><strong>Rogue Unarmed Talent</strong></p><p>When you wield no weapon(s) your unarmed damage die increases one size and you gain a +1 bonus to attack rolls. Choose this instead of Rogue Weapon Talent at character generation.</p><p></p><p><strong>Unarmed Focus Feat</strong></p><p>When you wield no weapon(s) your unarmed damage die increases one size and you gain a +1 bonus to attack rolls. This feat does not stack with Weapon Focus.</p><p></p><p>In the end, your unarmed attacks do d8's for damage with a +2 bonus to stand-in for any proficiency bonus.</p><p></p><p>Note: I haven't gone through the entire lists of feats and powers. It's probably a good idea to do so, making sure this unarmed character has enough options to enhance his unarmed attacks. You also need to fashion special magic items that replace magic weapons. This only provides a baseline, enough to start out.</p><p></p><p>(Obviously all of this assumes you can't wait for the Monk class. Once that's released, I recommend you to withdraw all home-brewed unarmed support. This is the easiest way to ensure no class encroaches on the Monk's territory, and avoids any scenarios where the Monk isn't the best choice for the unarmed archetype.)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4603511, member: 12731"] I would first offer an alternative class feature, to provide the foundation for the unarmed archetype, and also to ensure the character can't both eat the cake and have it too. That is, the character isn't supposed to be just as great armed as before. Being able to assume the unarmed archetype should mean the PC can't also be a top armed archetype. Then you can add a feat on top of that, to really make unarmed equal to the "old" choices. That this makes this alternative cost one more feat than normal is okay. One feat isn't much of a cost in 4E anyway. Let's make this concrete by example: [B]Rogue Unarmed Talent[/B] When you wield no weapon(s) your unarmed damage die increases one size and you gain a +1 bonus to attack rolls. Choose this instead of Rogue Weapon Talent at character generation. [B]Unarmed Focus Feat[/B] When you wield no weapon(s) your unarmed damage die increases one size and you gain a +1 bonus to attack rolls. This feat does not stack with Weapon Focus. In the end, your unarmed attacks do d8's for damage with a +2 bonus to stand-in for any proficiency bonus. Note: I haven't gone through the entire lists of feats and powers. It's probably a good idea to do so, making sure this unarmed character has enough options to enhance his unarmed attacks. You also need to fashion special magic items that replace magic weapons. This only provides a baseline, enough to start out. (Obviously all of this assumes you can't wait for the Monk class. Once that's released, I recommend you to withdraw all home-brewed unarmed support. This is the easiest way to ensure no class encroaches on the Monk's territory, and avoids any scenarios where the Monk isn't the best choice for the unarmed archetype.) [/QUOTE]
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Unarmed fighting - how to introduce it via feats?
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