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General Tabletop Discussion
*Pathfinder & Starfinder
Unarmed fighting - how to introduce it via feats?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4603557" data-attributes="member: 710"><p>Your problems are two-fold: </p><p>- No proficiency bonus</p><p>- no enhancement bonus</p><p></p><p>For the no proficiency bonus, you can use - as you did - something like a special Rogue Weapon Talent. (Personally, I prefer a feat so that every class can do this. But a Rogue Weapon Talent might be required to allow the use of unarmed attacks with sneak attack and rogue powers.)</p><p></p><p>For enhancement bonus, you need to either come up with a new type of implement/weapon that benefits unarmed attacks. Or you can indeed use items for the hand slots (everything except shields). Use the existing gloves, and for every 5 levels, they grant a +1 enhancement bonus to attack and damage and +1d6 to critical hits.</p><p>(Bonuses by Level: Level 1-5: +1; Level 6-10: +2; Level 11-15: +3; Level 16-20: +4; Level 21-25: +5; Level 26-30: +6).</p><p></p><p></p><p>I remember there was one (or more) thread about the topics of unarmed strikes and feats to improve them. Might want to look around for that. I think my suggestion was a feat for +3 proficiency bonus and 1d6 damage (off-hand property), but another poster said this might be too good (basically I balanced it around what superior weapon proficiency would give you, and ignored the small fact that you can't be disarmed)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4603557, member: 710"] Your problems are two-fold: - No proficiency bonus - no enhancement bonus For the no proficiency bonus, you can use - as you did - something like a special Rogue Weapon Talent. (Personally, I prefer a feat so that every class can do this. But a Rogue Weapon Talent might be required to allow the use of unarmed attacks with sneak attack and rogue powers.) For enhancement bonus, you need to either come up with a new type of implement/weapon that benefits unarmed attacks. Or you can indeed use items for the hand slots (everything except shields). Use the existing gloves, and for every 5 levels, they grant a +1 enhancement bonus to attack and damage and +1d6 to critical hits. (Bonuses by Level: Level 1-5: +1; Level 6-10: +2; Level 11-15: +3; Level 16-20: +4; Level 21-25: +5; Level 26-30: +6). I remember there was one (or more) thread about the topics of unarmed strikes and feats to improve them. Might want to look around for that. I think my suggestion was a feat for +3 proficiency bonus and 1d6 damage (off-hand property), but another poster said this might be too good (basically I balanced it around what superior weapon proficiency would give you, and ignored the small fact that you can't be disarmed) [/QUOTE]
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Unarmed fighting - how to introduce it via feats?
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