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Unarmed fighting - how to introduce it via feats?
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<blockquote data-quote="Zero Cochrane" data-source="post: 4603859" data-attributes="member: 74410"><p>A number of months ago, unarmed combat was discussed on these forums. I don't know where to find the thread anymore, so I will re-print my contribution here.</p><p>I think you will find it suitable for your unarmed rogue.</p><p></p><p></p><p>D&D 4e</p><p>MARTIAL ARTS FEATS</p><p>by Mark Janecka</p><p></p><p>Note: These feats may be revised depending on new official rules for unarmed combat.</p><p></p><p>HEROIC TIER</p><p>The feats below are available to a character of any level who meets the prerequisites.</p><p></p><p>Agile Defense I adapted from Martial Arts from Star Wars Saga Edition</p><p>You are adept at dodging attacks.</p><p>Prerequisite: Dexterity 13, Martial Arts I</p><p>Benefit: If you are wearing armor no heavier than cloth, you gain a +1 feat bonus to Armor Class and to Reflex defense.</p><p></p><p>Blocking Defense I</p><p>You can block blows as if using a light shield.</p><p>Prerequisites: Strength 13, Dexterity 13, Martial Arts I</p><p>Benefit: If you are not using a shield, you gain a +1 shield bonus to Armor Class and to Reflex defense.</p><p></p><p>Martial Arts I adapted from Star Wars Saga Edition</p><p>You are adept at fighting unarmed.</p><p>Benefit: You gain a +2 proficiency bonus to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6. The die becomes two dice when you reach 21st level. This may be used as a basic attack (see page 287 of the Player's Handbook).</p><p>Special: Your unarmed attack is a natural weapon. You are considered to be wielding an off-hand melee weapon in each hand for the purpose of prerequisites and requirements for feats and powers that use weapons. A ranger can use unarmed attacks in place of wielding two melee weapons. A rogue can use an unarmed attack instead of wielding a light blade.</p><p></p><p>Versatile Unarmed Strike adapted from the 3rd edition Players Handbook II</p><p>You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.</p><p>Prerequisite: Strength 13, Martial Arts I</p><p>Benefit: Your unarmed attacks deal your choice of bludgeoning, piercing, or slashing damage. As a result, you can optimize the effect of each strike. You cause +1 damage when you hit with an unarmed attack.</p><p>Special: You may use this feat to satisfy the prerequisites and requirements for any feat or power that requires the use of any specific type of melee weapon, unless your weapon must have the Reach property. You may apply the Weapon Focus feat to unarmed attacks.</p><p></p><p></p><p>PARAGON TIER</p><p>Any feat in this section is available to a character of 11th level or higher who meets the prerequisites.</p><p></p><p>Agile Defense II</p><p>You are experienced at dodging attacks.</p><p>Prerequisite: Dexterity 13, Agile Defense I, Martial Arts I</p><p>Benefit: If you are wearing armor no heavier than cloth, you gain an additional +1 feat bonus (for a total of +2) to Armor Class and to Reflex defense.</p><p></p><p>Blocking Defense II</p><p>You can block blows as if using a heavy shield.</p><p>Prerequisites: Strength 13, Dexterity 13, Blocking Defense I, Martial Arts I</p><p>Benefit: If you are not using a shield, you gain an additional +1 shield bonus (for a total of +2) to Armor Class and to Reflex defense.</p><p></p><p>Martial Arts II adapted from Star Wars Saga Edition</p><p>You are experienced at fighting unarmed.</p><p>Prerequisite: Martial Arts I</p><p>Benefit: You gain an additional +2 proficiency bonus (for a total of +4) to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d6 becomes 1d8. As with other basic attacks, the die becomes two dice when you reach 21st level.</p><p></p><p></p><p>EPIC TIER</p><p>Any feat in this section is available to a character of 21st level or higher who meets the prerequisites.</p><p></p><p>Agile Defense III</p><p>You are accomplished at dodging attacks.</p><p>Prerequisite: Dexterity 13, Agile Defense I, Agile Defense II, Martial Arts I</p><p>Benefit: If you are wearing armor no heavier than cloth, you gain an additional +2 feat bonus (for a total of +4) to Armor Class and to Reflex defense.</p><p></p><p>Blocking Defense III</p><p>You can block blows as if using an enhanced shield.</p><p>Prerequisites: Strength 13, Dexterity 13, Blocking Defense I, Blocking Defense II, Martial Arts I</p><p>Benefit: If you are not using a shield, you gain an additional +2 shield bonus (for a total of +4) to Armor Class and to Reflex defense.</p><p></p><p>Martial Arts III adapted from Star Wars Saga Edition</p><p>You are accomplished at fighting unarmed.</p><p>Prerequisite: Martial Arts I, Martial Arts II</p><p>Benefit: You gain an additional +2 proficiency bonus (for a total of +6) to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d8 becomes 1d10. As with other basic attacks, this die becomes two dice because you have reached 21st level.</p><p> </p><p>--</p></blockquote><p></p>
[QUOTE="Zero Cochrane, post: 4603859, member: 74410"] A number of months ago, unarmed combat was discussed on these forums. I don't know where to find the thread anymore, so I will re-print my contribution here. I think you will find it suitable for your unarmed rogue. D&D 4e MARTIAL ARTS FEATS by Mark Janecka Note: These feats may be revised depending on new official rules for unarmed combat. HEROIC TIER The feats below are available to a character of any level who meets the prerequisites. Agile Defense I adapted from Martial Arts from Star Wars Saga Edition You are adept at dodging attacks. Prerequisite: Dexterity 13, Martial Arts I Benefit: If you are wearing armor no heavier than cloth, you gain a +1 feat bonus to Armor Class and to Reflex defense. Blocking Defense I You can block blows as if using a light shield. Prerequisites: Strength 13, Dexterity 13, Martial Arts I Benefit: If you are not using a shield, you gain a +1 shield bonus to Armor Class and to Reflex defense. Martial Arts I adapted from Star Wars Saga Edition You are adept at fighting unarmed. Benefit: You gain a +2 proficiency bonus to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6. The die becomes two dice when you reach 21st level. This may be used as a basic attack (see page 287 of the Player's Handbook). Special: Your unarmed attack is a natural weapon. You are considered to be wielding an off-hand melee weapon in each hand for the purpose of prerequisites and requirements for feats and powers that use weapons. A ranger can use unarmed attacks in place of wielding two melee weapons. A rogue can use an unarmed attack instead of wielding a light blade. Versatile Unarmed Strike adapted from the 3rd edition Players Handbook II You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. Prerequisite: Strength 13, Martial Arts I Benefit: Your unarmed attacks deal your choice of bludgeoning, piercing, or slashing damage. As a result, you can optimize the effect of each strike. You cause +1 damage when you hit with an unarmed attack. Special: You may use this feat to satisfy the prerequisites and requirements for any feat or power that requires the use of any specific type of melee weapon, unless your weapon must have the Reach property. You may apply the Weapon Focus feat to unarmed attacks. PARAGON TIER Any feat in this section is available to a character of 11th level or higher who meets the prerequisites. Agile Defense II You are experienced at dodging attacks. Prerequisite: Dexterity 13, Agile Defense I, Martial Arts I Benefit: If you are wearing armor no heavier than cloth, you gain an additional +1 feat bonus (for a total of +2) to Armor Class and to Reflex defense. Blocking Defense II You can block blows as if using a heavy shield. Prerequisites: Strength 13, Dexterity 13, Blocking Defense I, Martial Arts I Benefit: If you are not using a shield, you gain an additional +1 shield bonus (for a total of +2) to Armor Class and to Reflex defense. Martial Arts II adapted from Star Wars Saga Edition You are experienced at fighting unarmed. Prerequisite: Martial Arts I Benefit: You gain an additional +2 proficiency bonus (for a total of +4) to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d6 becomes 1d8. As with other basic attacks, the die becomes two dice when you reach 21st level. EPIC TIER Any feat in this section is available to a character of 21st level or higher who meets the prerequisites. Agile Defense III You are accomplished at dodging attacks. Prerequisite: Dexterity 13, Agile Defense I, Agile Defense II, Martial Arts I Benefit: If you are wearing armor no heavier than cloth, you gain an additional +2 feat bonus (for a total of +4) to Armor Class and to Reflex defense. Blocking Defense III You can block blows as if using an enhanced shield. Prerequisites: Strength 13, Dexterity 13, Blocking Defense I, Blocking Defense II, Martial Arts I Benefit: If you are not using a shield, you gain an additional +2 shield bonus (for a total of +4) to Armor Class and to Reflex defense. Martial Arts III adapted from Star Wars Saga Edition You are accomplished at fighting unarmed. Prerequisite: Martial Arts I, Martial Arts II Benefit: You gain an additional +2 proficiency bonus (for a total of +6) to attack rolls with your unarmed attacks. In addition, damage dealt by your unarmed attacks increases by one die step: 1d8 becomes 1d10. As with other basic attacks, this die becomes two dice because you have reached 21st level. -- [/QUOTE]
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