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Unarmed Rogue AV & MP (Look its a monk!)
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<blockquote data-quote="Saeviomagy" data-source="post: 4569427" data-attributes="member: 5890"><p>It counts for ALL purposes, so if you're a rogue (for instance) and you choose to go with a maul, you</p><p>1) Are not proficient with it</p><p>2) Are not using a sling, light blade or crossbow to make your attacks, and thus get none of your powers NOR your sneak attack damage.</p><p></p><p>You would only choose to have your unarmed attacks count as a maul if you were a fighter or some other class who could already use a maul.</p><p></p><p>As a rogue, you might choose a rapier as your unarmed strike, but you would then also have to take superior weapon proficiency to get your proficiency bonus.</p><p></p><p>So - the only potential balance problem the feat has is that you cannot be disarmed, your weapon is concealed and you can effectively quickdraw whatever weapon you choose. I think that's probably a feat's worth: being weaponless or having your weapon concealed is something that's totally campaign specific and quite situational, and quickdraw is more powerful than this feat. Together they probably work out about right.</p><p></p><p>As of yet, I'm not sure whether the feat needs a section on "what happens when you take this feat multiple times". I like the potential of allowing the feat to be taken multiple times for a different weapon each time. I'm not sure how you'd handle enchantments or switching between 'styles' in that case. I think it's probably ok to allow free action switching as long as you're strict on certain things (ie - no free actions after you decide whether a power is valid, but before you evaluate it's effects, so you can't use a "must be wielding two weapons" power and then switch to a maul before you roll damage).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4569427, member: 5890"] It counts for ALL purposes, so if you're a rogue (for instance) and you choose to go with a maul, you 1) Are not proficient with it 2) Are not using a sling, light blade or crossbow to make your attacks, and thus get none of your powers NOR your sneak attack damage. You would only choose to have your unarmed attacks count as a maul if you were a fighter or some other class who could already use a maul. As a rogue, you might choose a rapier as your unarmed strike, but you would then also have to take superior weapon proficiency to get your proficiency bonus. So - the only potential balance problem the feat has is that you cannot be disarmed, your weapon is concealed and you can effectively quickdraw whatever weapon you choose. I think that's probably a feat's worth: being weaponless or having your weapon concealed is something that's totally campaign specific and quite situational, and quickdraw is more powerful than this feat. Together they probably work out about right. As of yet, I'm not sure whether the feat needs a section on "what happens when you take this feat multiple times". I like the potential of allowing the feat to be taken multiple times for a different weapon each time. I'm not sure how you'd handle enchantments or switching between 'styles' in that case. I think it's probably ok to allow free action switching as long as you're strict on certain things (ie - no free actions after you decide whether a power is valid, but before you evaluate it's effects, so you can't use a "must be wielding two weapons" power and then switch to a maul before you roll damage). [/QUOTE]
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