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Unarmed Strike Signature Weapon
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<blockquote data-quote="Dandu" data-source="post: 5261540" data-attributes="member: 85158"><p>What does this "broken" VoP Monk/Kensai do, I would like to know?</p><p> </p><p>For comparison's sake, at level 13, wizards are capable of planar binding Nightmares for free <em>Etheralness</em> and <em>Astral Projection</em>, Polymorphing people into War Trolls or Hydras, flying all day long, teleporting thousands of miles in a standard action, and traveling the planes.</p><p> </p><p>Sorcerers get most of that plus Wings of Flurry (d6/level force damage, no reflex save for half, dazed on a failure, multiple targets), Ruin Delver's Fortune (immediate action, 1d4 rounds, +Cha mod to fort save & immunity to poison or +Cha mod to will saves & immunity to fear or + Cha mod to ref saves & Evasion or 4d8 + Cha mod temp HP, and Arcane Fusion (cast one spell, emulate the effects of two lower level spells; can be used for infinite loops).</p><p> </p><p>Clerics can either Persist Divine Power and other buffs or have them Quickened/Extended, making them monsters on the battlefield. They also get to cast Holy Word and will likely have enough CL boosts to make it smite anyone of a lower level than then - and possibly people with more levels, depending on the amount of optimization.</p><p> </p><p>And druids? Well, they're druids, the class so powerful that most prestige classes are downgrades in power unless you're talking about Planar Shepard.</p><p> </p><p>And this is all before you throw around truely broken prestige classes like Tainted Scholar, Beholder Mage, Planar Shepard, Dwomerkeeper, Incantatrix, Initiate of the Sevenfold Veil...</p></blockquote><p></p>
[QUOTE="Dandu, post: 5261540, member: 85158"] What does this "broken" VoP Monk/Kensai do, I would like to know? For comparison's sake, at level 13, wizards are capable of planar binding Nightmares for free [I]Etheralness[/I] and [I]Astral Projection[/I], Polymorphing people into War Trolls or Hydras, flying all day long, teleporting thousands of miles in a standard action, and traveling the planes. Sorcerers get most of that plus Wings of Flurry (d6/level force damage, no reflex save for half, dazed on a failure, multiple targets), Ruin Delver's Fortune (immediate action, 1d4 rounds, +Cha mod to fort save & immunity to poison or +Cha mod to will saves & immunity to fear or + Cha mod to ref saves & Evasion or 4d8 + Cha mod temp HP, and Arcane Fusion (cast one spell, emulate the effects of two lower level spells; can be used for infinite loops). Clerics can either Persist Divine Power and other buffs or have them Quickened/Extended, making them monsters on the battlefield. They also get to cast Holy Word and will likely have enough CL boosts to make it smite anyone of a lower level than then - and possibly people with more levels, depending on the amount of optimization. And druids? Well, they're druids, the class so powerful that most prestige classes are downgrades in power unless you're talking about Planar Shepard. And this is all before you throw around truely broken prestige classes like Tainted Scholar, Beholder Mage, Planar Shepard, Dwomerkeeper, Incantatrix, Initiate of the Sevenfold Veil... [/QUOTE]
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Unarmed Strike Signature Weapon
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