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Unarmed Strike Signature Weapon
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<blockquote data-quote="HoboGod" data-source="post: 5263322" data-attributes="member: 90920"><p>The monk stops the attacker by being the first person in line. Unless the DM controls only monsters that have pre-obtained knowledge of which player is most dangerous, they should attack what looks like the easiest prey. The unarmored creep carelessly walking ahead should be the first to get ambushed. The monster shouldn't know who to attack until the wizard pops off her first spell, at which point the battle might be half over. Yes, there's not much then that the monk can do to hold the monster there (though there are martial strikes like Stone Vise that the monk could use if she takes any class levels from Bo9S), but moving out of combat with the monk means getting more damage from AoO (albeit not as great as the wizard's damage, but becomes critically significant when low on hit points) and not being able to full attack. And depending what that first spell might be, it becomes more futile to attack the wizard than the monk.</p><p></p><p>And occupying a 5 ft square is more advantageous than you make it sound. The position of pawns on the board has more significance than the position of queens. A well-placed monk stops a monster from charging the wizard or flanking the cleric. I think the problem is that you and I have different opinions on the value of defense.</p><p> </p><p></p><p></p><p>Anything that normally would have the spells to cast would be a fool to target the monk and serve to aid the beatstick's purpose. In my opinion, an encounter with something like a dire ape is more problematic to a party beatstick because the creature is beefy enough and vicious enough to waste the beatstick and have enough strength left to mutilate the rest of the party. When the beatstick becomes too beefy, herself, this encounter becomes a joke and certain utility magic becomes unnecessary.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5263322, member: 90920"] The monk stops the attacker by being the first person in line. Unless the DM controls only monsters that have pre-obtained knowledge of which player is most dangerous, they should attack what looks like the easiest prey. The unarmored creep carelessly walking ahead should be the first to get ambushed. The monster shouldn't know who to attack until the wizard pops off her first spell, at which point the battle might be half over. Yes, there's not much then that the monk can do to hold the monster there (though there are martial strikes like Stone Vise that the monk could use if she takes any class levels from Bo9S), but moving out of combat with the monk means getting more damage from AoO (albeit not as great as the wizard's damage, but becomes critically significant when low on hit points) and not being able to full attack. And depending what that first spell might be, it becomes more futile to attack the wizard than the monk. And occupying a 5 ft square is more advantageous than you make it sound. The position of pawns on the board has more significance than the position of queens. A well-placed monk stops a monster from charging the wizard or flanking the cleric. I think the problem is that you and I have different opinions on the value of defense. Anything that normally would have the spells to cast would be a fool to target the monk and serve to aid the beatstick's purpose. In my opinion, an encounter with something like a dire ape is more problematic to a party beatstick because the creature is beefy enough and vicious enough to waste the beatstick and have enough strength left to mutilate the rest of the party. When the beatstick becomes too beefy, herself, this encounter becomes a joke and certain utility magic becomes unnecessary. [/QUOTE]
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