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<blockquote data-quote="HoboGod" data-source="post: 5263755" data-attributes="member: 90920"><p>This is the perfect example of where I don't think we see eye-to-eye. I'm not saying your wrong, but it's a difference between the games we play. Intelligence and Wisdom have very little to do with a monster's understanding of humanity. A Fire Giant knows about Giantkind. Just because it is a sentient being, it wouldn't immediately recognize which of the two relatively puny humans is the punier, nor would it have a Jane Goodall understanding of their culture to identify a monk's robe from a wizard's robe. Just as a player, regardless of intelligence and wisdom, would need knowledge nature to identify the obscure characteristics of giants, giants would need something like knowledge local to identify the characteristics of humanoids.</p><p> </p><p></p><p></p><p>These spellcasters, unless humanoid, have the same problem the Fire Giant does. Now, if you're talking about an Orc Shaman, I agree with you on the monk's usefulness, but even wizards can't kick ass every encounter.</p><p> </p><p></p><p></p><p>If the monster has to spend an action to bullrush the monk, that's a victory in my book. Combat tends not to allow any given side more than a few actions before it's over. Yeah, wizards have all sorts of utility spells that can mimic the use of another class, but they can't walk around casting wall of force everywhere they think they're gunna get ambushed.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5263755, member: 90920"] This is the perfect example of where I don't think we see eye-to-eye. I'm not saying your wrong, but it's a difference between the games we play. Intelligence and Wisdom have very little to do with a monster's understanding of humanity. A Fire Giant knows about Giantkind. Just because it is a sentient being, it wouldn't immediately recognize which of the two relatively puny humans is the punier, nor would it have a Jane Goodall understanding of their culture to identify a monk's robe from a wizard's robe. Just as a player, regardless of intelligence and wisdom, would need knowledge nature to identify the obscure characteristics of giants, giants would need something like knowledge local to identify the characteristics of humanoids. These spellcasters, unless humanoid, have the same problem the Fire Giant does. Now, if you're talking about an Orc Shaman, I agree with you on the monk's usefulness, but even wizards can't kick ass every encounter. If the monster has to spend an action to bullrush the monk, that's a victory in my book. Combat tends not to allow any given side more than a few actions before it's over. Yeah, wizards have all sorts of utility spells that can mimic the use of another class, but they can't walk around casting wall of force everywhere they think they're gunna get ambushed. [/QUOTE]
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