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<blockquote data-quote="HoboGod" data-source="post: 5263905" data-attributes="member: 90920"><p>Discerned by humanoids. From 30 ft away, I can't tell the difference between a domesticated greyhound and a prize-winning race dog.</p><p> </p><p></p><p></p><p>Without any knowledge of dogs, could you immediately tell the difference between a dog trained to herd sheep and a dog trained to follow scents?</p><p></p><p></p><p></p><p>True enough, but the only effective ways of ambushing a group is from a blind spot or from the direction they're heading. It's not the responsibility of the beatstick to cover blind spots.</p><p></p><p></p><p></p><p>Okay, I'm quickly getting tired of arguing this. I don't see wizards so close to front line that they are within a monster's reach and the damage dealt by AoO are significant in the long run. A beatstick controls the pace of the battle by picking off small threats or through defensive tactics, I've never played DnD without one.</p><p></p><p>Now, what's my definition of broken? A well-rounded class that does almost everything is broken. An offensive class which kills too quickly is broken. A defensive class which dies too slowly is broken. You may not agree and have a different definition of brokenness, but that's how I see it.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5263905, member: 90920"] Discerned by humanoids. From 30 ft away, I can't tell the difference between a domesticated greyhound and a prize-winning race dog. Without any knowledge of dogs, could you immediately tell the difference between a dog trained to herd sheep and a dog trained to follow scents? True enough, but the only effective ways of ambushing a group is from a blind spot or from the direction they're heading. It's not the responsibility of the beatstick to cover blind spots. Okay, I'm quickly getting tired of arguing this. I don't see wizards so close to front line that they are within a monster's reach and the damage dealt by AoO are significant in the long run. A beatstick controls the pace of the battle by picking off small threats or through defensive tactics, I've never played DnD without one. Now, what's my definition of broken? A well-rounded class that does almost everything is broken. An offensive class which kills too quickly is broken. A defensive class which dies too slowly is broken. You may not agree and have a different definition of brokenness, but that's how I see it. [/QUOTE]
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