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<blockquote data-quote="Dandu" data-source="post: 5263930" data-attributes="member: 85158"><p>If there weren't things like spot checks, Eyes of the Eagle, and Spyglasses, I would give more credence to your augment.</p><p> </p><p>Actually, yes. I have no actual experience with dogs, but I know that Bloodhounds, German Shepards, and other dogs you associate with the military and police are often able to follow scents, while Lassie (a collie?), those adorable dogs with tufts of hair over their eyes, and settlers herd sheep.</p><p></p><p>More pertinently, I can tell the difference between a dog that is trained to rip people's throats out (Rottweiler, pit bull) from one that is bred to be a house pet (poodle, chihuahua), ie, which one has higher strength and BAB.</p><p></p><p>In indoors or close environments that tends to happen. Out of doors, not so much, but then you have to deal with the fact that the monster has much more mobility.</p><p></p><p>Monk fails either way.</p><p></p><p>In the long run... of a combat that only lasts a few rounds, according to your previous posts? ("Combat tends not to allow any given side more than a few actions before it's over.")</p><p></p><p>The VoP monk isn't a beatstick. I postulate this based on the fact that it's not beating up anyone.</p><p></p><p>How does it die too slowly?</p><p></p><p>Let's look at the CR 10 monsters again.</p><p></p><p></p><p> <a href="http://www.d20srd.org/srd/monsters/animatedObject.htm" target="_blank"><span style="color: #810081">Collsal Animated Object</span></a>: attacks with a slam at an AB of +25. This one's hitting on a 10 or higher.</p><p> <a href="http://www.d20srd.org/srd/monsters/dragonTrue.htm#brassDragon" target="_blank"><span style="color: #0000ff">Young Adult Brass Dragon</span></a>: natural attacks with an AB of +19. Hits on a 16 or higher.</p><p> <a href="http://www.d20srd.org/srd/monsters/hydra.htm#cryohydra" target="_blank"><span style="color: #0000ff">9 Headed Cryohydra</span></a>: AB of +13, but it also gets 9 attacks every round, even on a move.</p><p> <a href="http://www.d20srd.org/srd/monsters/hydra.htm" target="_blank"><span style="color: #810081">11 Headed Hydra</span></a>: +16 AB, but 11 attacks every round.</p><p> <a href="http://www.d20srd.org/srd/monsters/giant.htm#fireGiant" target="_blank"><span style="color: #0000ff">Fire Giant</span></a>: +20 to attack hits on a 15 or higher.</p><p> <a href="http://www.d20srd.org/srd/monsters/golem.htm#clayGolem" target="_blank"><span style="color: #0000ff">Clay Golem</span></a>: +14 to attack. Will not hit except on a 20. Monk wins.</p><p> <a href="http://www.d20srd.org/srd/monsters/demon.htm#bebilith" target="_blank"><span style="color: #0000ff">Bebelith</span></a>: +19 AB. </p><p> <a href="http://www.d20srd.org/srd/monsters/monstrousScorpion.htm" target="_blank"><span style="color: #810081">Gargantuan Monsterous Scorpion</span></a>: +21 AB, hits on an 14 or higher</p><p> <a href="http://www.d20srd.org/srd/monsters/salamander.htm" target="_blank"><span style="color: #810081">Noble Salamander</span></a>: +23 AB, hits on a 11 or higher.</p><p></p><p>You're not especially hard to hit. Consider: A core only rogue (with a dip in Fighter, perhaps) with 22 Dex (+6 mod), Combat Expertise, a +2 chain shirt, a +2 heavy steel shield and a Dusty Red Ioun Stone has an AC of 10+6+5+6+4+1=32 AC (touch 22, flat footed 27)</p><p></p><p>Before you ask, starting stats are STR 14, DEX 16 (increased to 19 via leveling), CON 14, INT 14, WIS 10, CHA 10. A +4 item for Dex, +4 for Con, and +4 for Strength along with the AC boosters and a +2 rapier and a +4 Cloak of Resistance is within the WBL for level 12, at 85,420 gp out of 88,000.</p><p></p><p>HP of about 92, saves are Fort +12/Ref +18/Will +8.</p><p></p><p>The rogue, assuming he had weapon finesse and a +2 weapon, would have an AB of +12/+7, have more HP due to the ability to boost it with magical items, and deal 1d8+6 damage on a hit (average 8.5) assuming no sneak attacks.</p><p></p><p>Now, is that broken?</p><p></p><p>Hell, a fighter can get +3 Full Plate, a +3 Tower Shield, a +2 Ring of Deflection, and a +1 Ioun Stone for 31 AC (Touch 13 , Flat-Footed 31) before using Combat Expertise or anything else. Throw on a Minor Cloak of Displacement and you'll find that attacks against him miss 20% of the time, which is very good on top of the AC.</p><p></p><p>This is not high optimization or an application of munchkin-fu; this is something I slapped together on the spot IN A CAVE! WITH A BOX OF SCRAPS!</p><p></p><p>I bought standard equipment, went with a stereotypical build , kept my options restricted to core (and the non-broken parts of core at that), and applied basic AC boosting methods.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5263930, member: 85158"] If there weren't things like spot checks, Eyes of the Eagle, and Spyglasses, I would give more credence to your augment. Actually, yes. I have no actual experience with dogs, but I know that Bloodhounds, German Shepards, and other dogs you associate with the military and police are often able to follow scents, while Lassie (a collie?), those adorable dogs with tufts of hair over their eyes, and settlers herd sheep. More pertinently, I can tell the difference between a dog that is trained to rip people's throats out (Rottweiler, pit bull) from one that is bred to be a house pet (poodle, chihuahua), ie, which one has higher strength and BAB. In indoors or close environments that tends to happen. Out of doors, not so much, but then you have to deal with the fact that the monster has much more mobility. Monk fails either way. In the long run... of a combat that only lasts a few rounds, according to your previous posts? ("Combat tends not to allow any given side more than a few actions before it's over.") The VoP monk isn't a beatstick. I postulate this based on the fact that it's not beating up anyone. How does it die too slowly? Let's look at the CR 10 monsters again. [URL="http://www.d20srd.org/srd/monsters/animatedObject.htm"][COLOR=#810081]Collsal Animated Object[/COLOR][/URL]: attacks with a slam at an AB of +25. This one's hitting on a 10 or higher. [URL="http://www.d20srd.org/srd/monsters/dragonTrue.htm#brassDragon"][COLOR=#0000ff]Young Adult Brass Dragon[/COLOR][/URL]: natural attacks with an AB of +19. Hits on a 16 or higher. [URL="http://www.d20srd.org/srd/monsters/hydra.htm#cryohydra"][COLOR=#0000ff]9 Headed Cryohydra[/COLOR][/URL]: AB of +13, but it also gets 9 attacks every round, even on a move. [URL="http://www.d20srd.org/srd/monsters/hydra.htm"][COLOR=#810081]11 Headed Hydra[/COLOR][/URL]: +16 AB, but 11 attacks every round. [URL="http://www.d20srd.org/srd/monsters/giant.htm#fireGiant"][COLOR=#0000ff]Fire Giant[/COLOR][/URL]: +20 to attack hits on a 15 or higher. [URL="http://www.d20srd.org/srd/monsters/golem.htm#clayGolem"][COLOR=#0000ff]Clay Golem[/COLOR][/URL]: +14 to attack. Will not hit except on a 20. Monk wins. [URL="http://www.d20srd.org/srd/monsters/demon.htm#bebilith"][COLOR=#0000ff]Bebelith[/COLOR][/URL]: +19 AB. [URL="http://www.d20srd.org/srd/monsters/monstrousScorpion.htm"][COLOR=#810081]Gargantuan Monsterous Scorpion[/COLOR][/URL]: +21 AB, hits on an 14 or higher [URL="http://www.d20srd.org/srd/monsters/salamander.htm"][COLOR=#810081]Noble Salamander[/COLOR][/URL]: +23 AB, hits on a 11 or higher. You're not especially hard to hit. Consider: A core only rogue (with a dip in Fighter, perhaps) with 22 Dex (+6 mod), Combat Expertise, a +2 chain shirt, a +2 heavy steel shield and a Dusty Red Ioun Stone has an AC of 10+6+5+6+4+1=32 AC (touch 22, flat footed 27) Before you ask, starting stats are STR 14, DEX 16 (increased to 19 via leveling), CON 14, INT 14, WIS 10, CHA 10. A +4 item for Dex, +4 for Con, and +4 for Strength along with the AC boosters and a +2 rapier and a +4 Cloak of Resistance is within the WBL for level 12, at 85,420 gp out of 88,000. HP of about 92, saves are Fort +12/Ref +18/Will +8. The rogue, assuming he had weapon finesse and a +2 weapon, would have an AB of +12/+7, have more HP due to the ability to boost it with magical items, and deal 1d8+6 damage on a hit (average 8.5) assuming no sneak attacks. Now, is that broken? Hell, a fighter can get +3 Full Plate, a +3 Tower Shield, a +2 Ring of Deflection, and a +1 Ioun Stone for 31 AC (Touch 13 , Flat-Footed 31) before using Combat Expertise or anything else. Throw on a Minor Cloak of Displacement and you'll find that attacks against him miss 20% of the time, which is very good on top of the AC. This is not high optimization or an application of munchkin-fu; this is something I slapped together on the spot IN A CAVE! WITH A BOX OF SCRAPS! I bought standard equipment, went with a stereotypical build , kept my options restricted to core (and the non-broken parts of core at that), and applied basic AC boosting methods. [/QUOTE]
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