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Unarmed Strike Signature Weapon
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<blockquote data-quote="HoboGod" data-source="post: 5264022" data-attributes="member: 90920"><p>So you're right, I can't believe I missed that about it's non-stacking. Never-the-less, the high AC isn't really what's killing me. Yes, most classes with decent armor proficiency can get that high of AC. A while back, I was pretty actively reading that theoretical thread on what the highest AC could be, so I understand how building a high AC can be done rather easily. My gripe is more on the versatility which can be possessed, that this build works without armor or weapons or trump cards. It provides many bonuses which work well to more than just specializing in a specific aspect of combat. The high AC is just that point I keep going back to because it validates what most front liners will spend their fortune on so they can suck at skill checks and move slower.</p><p></p><p>However, this is an excellent time for me to stop arguing these things that bug me about VoP. You make many valid points and I will not discredit them. We differ in opinion on some level that I would likely have to spend many pages to figure out. I originally thought this to be debate of proficiency within limitation debate, then it started to look like an offense vs defense conflict, now it looks like it may head toward a functionality vs plausibility conflict. We can't seem to find common ground, so I'll thank you kindly for talking with me about this subject. The topic of debate proved quite enlightening and I shall take extensive time to reflect upon your stance so that I might develop a stronger, or different, opinion.</p><p></p><p>I would however, wish to continue the discussion of what monsters are supposed to know when ambushing a party. That is far more interesting to me, actually, and not something I actively thought about, but always made sense. I will make a new thread for it, though.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5264022, member: 90920"] So you're right, I can't believe I missed that about it's non-stacking. Never-the-less, the high AC isn't really what's killing me. Yes, most classes with decent armor proficiency can get that high of AC. A while back, I was pretty actively reading that theoretical thread on what the highest AC could be, so I understand how building a high AC can be done rather easily. My gripe is more on the versatility which can be possessed, that this build works without armor or weapons or trump cards. It provides many bonuses which work well to more than just specializing in a specific aspect of combat. The high AC is just that point I keep going back to because it validates what most front liners will spend their fortune on so they can suck at skill checks and move slower. However, this is an excellent time for me to stop arguing these things that bug me about VoP. You make many valid points and I will not discredit them. We differ in opinion on some level that I would likely have to spend many pages to figure out. I originally thought this to be debate of proficiency within limitation debate, then it started to look like an offense vs defense conflict, now it looks like it may head toward a functionality vs plausibility conflict. We can't seem to find common ground, so I'll thank you kindly for talking with me about this subject. The topic of debate proved quite enlightening and I shall take extensive time to reflect upon your stance so that I might develop a stronger, or different, opinion. I would however, wish to continue the discussion of what monsters are supposed to know when ambushing a party. That is far more interesting to me, actually, and not something I actively thought about, but always made sense. I will make a new thread for it, though. [/QUOTE]
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Unarmed Strike Signature Weapon
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