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General Tabletop Discussion
*Pathfinder & Starfinder
unarmored tank-type?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4880936" data-attributes="member: 35909"><p>There's a lot of options for unarmored tank. Monk, duelist, and many other classes. Swashbuckler has the arcane tricks or whatever it's called variant in C. Mage to get spell like abilities instead of Grace. You can use that to get Blur a few times per day. Really, playing an arcanist with mage armor and spells to get a % miss chance works quite well, too.</p><p></p><p>For a specific build, the one i've grown quite fond of lately is whisper gnome (from Races of Stone, or any gnome, if you prefer) Swordsage with Desert Wind Dodge (both Tome of Battle) and Titan Fighting (RoS) feats. BAMF! Now against anything size medium or larger, you get +4 dodge to AC any round you move at least 10 ft. With a potion of reduce person, you can get it against small creatures, too. It works well for straight swordsage, swordsage with a rogue dip (or vice versa*), or some mix of swordsage and scout, to synergize with skirmish.</p><p></p><p>*I recommend <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue" target="_blank">Martial Rogue</a> 4 for bonus feats if dipping rogue. If dipping Swordsage, the "magic levels" are typically ECL 9-10, but that's kinda late to get Desert Wind Dodge and Titan Fighting, so maybe take Swordsage 1 at level 1 or 3. Alternatively, spend another feat to learn a desert wind maneuver, but I personally hate having to spend even more feats. Also, that option wouldn't be available until ECL 2 with no swordsage levels.</p><p></p><p></p><p>Some other tidbits worth mentioning:</p><p>Defending weapons</p><p><a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#cautious" target="_blank">Cautious</a> trait.</p><p>Deadly Defense (C. Scoundrel, I think) so when fighting defensively you deal +1d6 damage.</p><p>I don't allow it, but arguably by RAW, a monk's belt not only gives a non-monk +1 AC as a level 5 monk, but also +wis mod...</p><p>Eternal Wands (Magic Item Compendium): Can be used by any arcanist, even if you don't have the spell on your list, and have 2 renewable charges/day, instead of 50 whenever. Many unarmored tank builds will give you a low arcane CL or UMD as a class skill. Barring that, yay friendly party members! Use these to get mage armor / greater mage armor. Especially for mage armor, it is FAR more cost-effective than getting bracers of armor.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4880936, member: 35909"] There's a lot of options for unarmored tank. Monk, duelist, and many other classes. Swashbuckler has the arcane tricks or whatever it's called variant in C. Mage to get spell like abilities instead of Grace. You can use that to get Blur a few times per day. Really, playing an arcanist with mage armor and spells to get a % miss chance works quite well, too. For a specific build, the one i've grown quite fond of lately is whisper gnome (from Races of Stone, or any gnome, if you prefer) Swordsage with Desert Wind Dodge (both Tome of Battle) and Titan Fighting (RoS) feats. BAMF! Now against anything size medium or larger, you get +4 dodge to AC any round you move at least 10 ft. With a potion of reduce person, you can get it against small creatures, too. It works well for straight swordsage, swordsage with a rogue dip (or vice versa*), or some mix of swordsage and scout, to synergize with skirmish. *I recommend [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue]Martial Rogue[/url] 4 for bonus feats if dipping rogue. If dipping Swordsage, the "magic levels" are typically ECL 9-10, but that's kinda late to get Desert Wind Dodge and Titan Fighting, so maybe take Swordsage 1 at level 1 or 3. Alternatively, spend another feat to learn a desert wind maneuver, but I personally hate having to spend even more feats. Also, that option wouldn't be available until ECL 2 with no swordsage levels. Some other tidbits worth mentioning: Defending weapons [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#cautious]Cautious[/url] trait. Deadly Defense (C. Scoundrel, I think) so when fighting defensively you deal +1d6 damage. I don't allow it, but arguably by RAW, a monk's belt not only gives a non-monk +1 AC as a level 5 monk, but also +wis mod... Eternal Wands (Magic Item Compendium): Can be used by any arcanist, even if you don't have the spell on your list, and have 2 renewable charges/day, instead of 50 whenever. Many unarmored tank builds will give you a low arcane CL or UMD as a class skill. Barring that, yay friendly party members! Use these to get mage armor / greater mage armor. Especially for mage armor, it is FAR more cost-effective than getting bracers of armor. [/QUOTE]
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unarmored tank-type?
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