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Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
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<blockquote data-quote="Coreyartus" data-source="post: 7689851" data-attributes="member: 5399"><p>Bleh. Not a fan of fandom-inspired IP rip-offs. I've seen the desire to express one's fandom in other industries, and ultimately it's just an ego-thing. "Look what I've done! Isn't it neat? Aren't I creative?!" I've seen things blatantly and tragically "adjusted" to avoid IP concerns and every time it ends up pathetically demonstrating a sad lack of creativity when it can't be shored up with the results of someone else's intellectual hard work. Too much fan-based work simply demonstrates how good they are at manipulating the work of others, not their own ingenuity and imagination, efforts and talents. They're like endless variations on recipes, but those fans don't actually know how to cook... Give us tools instead--we should be able to supply our own spices and flavoring.</p><p></p><p>In art, you might copy the Old Masters as a means to an end--a part of the learning process to discover your own talents. But you work through that inspiration and filter it through your own lens to make it something uniquely your own. To me, too much fandom-generated work is just that--copying Old Masters without the filters. If I wanted that kind of work, why would I buy a fan's, especially if they're trying to scam off of another creative's success? Derivative work is easy and a cop-out. It's letting the packaging do all the work--packaging those fans never created. </p><p></p><p>What is that really about--the work or the IP-abuser's need for attention? Ew. Count me out.</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 7689851, member: 5399"] Bleh. Not a fan of fandom-inspired IP rip-offs. I've seen the desire to express one's fandom in other industries, and ultimately it's just an ego-thing. "Look what I've done! Isn't it neat? Aren't I creative?!" I've seen things blatantly and tragically "adjusted" to avoid IP concerns and every time it ends up pathetically demonstrating a sad lack of creativity when it can't be shored up with the results of someone else's intellectual hard work. Too much fan-based work simply demonstrates how good they are at manipulating the work of others, not their own ingenuity and imagination, efforts and talents. They're like endless variations on recipes, but those fans don't actually know how to cook... Give us tools instead--we should be able to supply our own spices and flavoring. In art, you might copy the Old Masters as a means to an end--a part of the learning process to discover your own talents. But you work through that inspiration and filter it through your own lens to make it something uniquely your own. To me, too much fandom-generated work is just that--copying Old Masters without the filters. If I wanted that kind of work, why would I buy a fan's, especially if they're trying to scam off of another creative's success? Derivative work is easy and a cop-out. It's letting the packaging do all the work--packaging those fans never created. What is that really about--the work or the IP-abuser's need for attention? Ew. Count me out. [/QUOTE]
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