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Unauthorized And Unlicensed But Sometimes Acceptable RPGs?
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<blockquote data-quote="Eirikrautha" data-source="post: 7690071" data-attributes="member: 6777843"><p>And yet, creativity more often is stifled by draconian IP protections. Part of the reasons for the remakes comes from the difficulty of establishing a new, "non-infringing" idea. Note that the word "droid" is trademarked (as far as science fiction is concerned). You can't write about Space Marines (even if they have nothing to do with WH40K) without fear that lawsuits will rain from the heavens. Far from spurring creativity, the IP stranglehold makes the safest and easiest route the simple rehashing of the stories you KNOW that you actually own (or can license). Try to license a remake of NOLF (No One Lives Forever) if you doubt this. Nah, it's just easier to make Call of Duty 24.</p><p></p><p>I would argue that the strictness and longevity of IP laws are the real reason for corporations declining to experiment and risk new ideas. How many people sued J. K. Rowling? How many sued over the Hunger Games? It doesn't matter if the plaintiffs win or lose, because you still have to pay your lawyers and the court costs (in the U.S. at least). Better to go with what we know than risk litigation because someone claims we've copied their idea. The present "cure" is worsening the disease...</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 7690071, member: 6777843"] And yet, creativity more often is stifled by draconian IP protections. Part of the reasons for the remakes comes from the difficulty of establishing a new, "non-infringing" idea. Note that the word "droid" is trademarked (as far as science fiction is concerned). You can't write about Space Marines (even if they have nothing to do with WH40K) without fear that lawsuits will rain from the heavens. Far from spurring creativity, the IP stranglehold makes the safest and easiest route the simple rehashing of the stories you KNOW that you actually own (or can license). Try to license a remake of NOLF (No One Lives Forever) if you doubt this. Nah, it's just easier to make Call of Duty 24. I would argue that the strictness and longevity of IP laws are the real reason for corporations declining to experiment and risk new ideas. How many people sued J. K. Rowling? How many sued over the Hunger Games? It doesn't matter if the plaintiffs win or lose, because you still have to pay your lawyers and the court costs (in the U.S. at least). Better to go with what we know than risk litigation because someone claims we've copied their idea. The present "cure" is worsening the disease... [/QUOTE]
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