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*Pathfinder & Starfinder
Unbalanced Encounters
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<blockquote data-quote="KaasManiak" data-source="post: 5643542" data-attributes="member: 6678275"><p>Hello,</p><p></p><p>I've got a problem balancing encounters for my DnD group.</p><p></p><p>First of all let me introduce you to my group:</p><p>(all players are lvl 24)</p><p></p><p>Player 1:</p><p>HUGE powerplayer.</p><p>Playes a fighter.</p><p>His defences aren't lower then 44.</p><p>("Playing a defender is all about defences, so i don't put my feats etc in non-combat encounters, all i have to do is stand and not die")</p><p></p><p>Player 2+3+4:</p><p>Regular players, but they had to improve their defences to compare with player 1. </p><p>Defences around 40+</p><p></p><p>Player 5:</p><p>Plays a wizzard, his defences are around 30/35.</p><p></p><p></p><p>As you can see the defences between player 1 and 2 are not very alike.</p><p></p><p>The encounters i've presented them haven't been very challenging. In my mind i have to think of the wizzard, which i will hit at 90% of the time, and the fighter which i will hit 10% of the time, and will resist 50+% of my damage.</p><p></p><p></p><p>Does anyone have any idea how i can balance the encounters, without having to kill the wizzard but still make my players sweat?</p><p></p><p>Greetings,</p><p></p><p>KaasManiak</p></blockquote><p></p>
[QUOTE="KaasManiak, post: 5643542, member: 6678275"] Hello, I've got a problem balancing encounters for my DnD group. First of all let me introduce you to my group: (all players are lvl 24) Player 1: HUGE powerplayer. Playes a fighter. His defences aren't lower then 44. ("Playing a defender is all about defences, so i don't put my feats etc in non-combat encounters, all i have to do is stand and not die") Player 2+3+4: Regular players, but they had to improve their defences to compare with player 1. Defences around 40+ Player 5: Plays a wizzard, his defences are around 30/35. As you can see the defences between player 1 and 2 are not very alike. The encounters i've presented them haven't been very challenging. In my mind i have to think of the wizzard, which i will hit at 90% of the time, and the fighter which i will hit 10% of the time, and will resist 50+% of my damage. Does anyone have any idea how i can balance the encounters, without having to kill the wizzard but still make my players sweat? Greetings, KaasManiak [/QUOTE]
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