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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5643585" data-attributes="member: 1165"><p>I ran into the exact same problem in a lower-level game. The gap between AC and NADs are usually too high.</p><p></p><p>What are the fighter's AC <strong>and</strong> NAD scores compared to the group? I'm betting his Ref and Will defenses are pretty low.</p><p></p><p>In addition to making new monsters, I've often given monster attacks vs AC a slightly different name and/or flavor, reduced the attack bonus by 2 points, and made it target Fort, Ref or Will. For instance, if a brute has an attack that hits an opponent's AC and pushes the opponent 2 squares and knocks it prone, that could easily be re-flavored as an attack vs Fort instead. A monster that can grapple an opponent with a vs-AC attack could instead target Reflex (since getting out of the way is important, whereas heavy armor won't save you from being grabbed). Said monsters would equally challenge the fighter as other PCs.</p><p></p><p>Naturally you'd still have attacks vs AC, and the fighter can still try to mark opponents into bouncing their attacks off him (that's his job), but anything that targets Ref or Will could hamper or stun-lock him, then move on against the rest of the PCs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5643585, member: 1165"] I ran into the exact same problem in a lower-level game. The gap between AC and NADs are usually too high. What are the fighter's AC [b]and[/b] NAD scores compared to the group? I'm betting his Ref and Will defenses are pretty low. In addition to making new monsters, I've often given monster attacks vs AC a slightly different name and/or flavor, reduced the attack bonus by 2 points, and made it target Fort, Ref or Will. For instance, if a brute has an attack that hits an opponent's AC and pushes the opponent 2 squares and knocks it prone, that could easily be re-flavored as an attack vs Fort instead. A monster that can grapple an opponent with a vs-AC attack could instead target Reflex (since getting out of the way is important, whereas heavy armor won't save you from being grabbed). Said monsters would equally challenge the fighter as other PCs. Naturally you'd still have attacks vs AC, and the fighter can still try to mark opponents into bouncing their attacks off him (that's his job), but anything that targets Ref or Will could hamper or stun-lock him, then move on against the rest of the PCs. [/QUOTE]
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