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<blockquote data-quote="GameDoc" data-source="post: 5643607" data-attributes="member: 53915"><p>Do you anticipate the player will react negatively to having his defenses penetrated by at least one of the monsters in an encounter? I know if I played a fighter who never got hit, I would find it kind of boring. I kind of expect minions to bounce off me most of the time, but for brutes to get a few licks in. But I'm not really a powergamer. Might he actually enjoy the challenge? I think it's fair to target him. </p><p> </p><p>Don't forget to roleplay your monsters - they should make choices based on their instincts and intelligence. Throw in a brute to the group of monsters that's a few levels higher than indicated for the party level. Maybe it has a savage instinct that compels it to remain focused on it's target until it's dead - maybe it sees the fighter as the competing alpha male that needs to removed from it's enviroment.</p><p> </p><p>Or give acontroller an ability to grant significant bonuses to an ally that will then engage the fighter in combat. It could be a very calculated move - the fighter is obvioulsy the toughest foe and we need to put our heavy hitter on him or he'll mow the rest of us down.</p><p> </p><p>Either way, get a monster that only the fighter can go toe-to-toe with and that is strong enough to hit him a few times before it goes down. These monster can logically ignore the rest of the party. </p><p> </p><p>These aren't rules-as-written, but the DM can always tweak the rules and tailor situations to match the party composition or playstyle.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5643607, member: 53915"] Do you anticipate the player will react negatively to having his defenses penetrated by at least one of the monsters in an encounter? I know if I played a fighter who never got hit, I would find it kind of boring. I kind of expect minions to bounce off me most of the time, but for brutes to get a few licks in. But I'm not really a powergamer. Might he actually enjoy the challenge? I think it's fair to target him. Don't forget to roleplay your monsters - they should make choices based on their instincts and intelligence. Throw in a brute to the group of monsters that's a few levels higher than indicated for the party level. Maybe it has a savage instinct that compels it to remain focused on it's target until it's dead - maybe it sees the fighter as the competing alpha male that needs to removed from it's enviroment. Or give acontroller an ability to grant significant bonuses to an ally that will then engage the fighter in combat. It could be a very calculated move - the fighter is obvioulsy the toughest foe and we need to put our heavy hitter on him or he'll mow the rest of us down. Either way, get a monster that only the fighter can go toe-to-toe with and that is strong enough to hit him a few times before it goes down. These monster can logically ignore the rest of the party. These aren't rules-as-written, but the DM can always tweak the rules and tailor situations to match the party composition or playstyle. [/QUOTE]
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