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Unbalanced Groups... reports please...
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<blockquote data-quote="Tortoise" data-source="post: 175513" data-attributes="member: 146"><p>At one point in my recently ended campaign, the 7 character party consisted of:</p><p></p><p>3 wizards (none specialized)</p><p></p><p>1 fighter/wizard</p><p></p><p>1 druid</p><p></p><p>1 fighter</p><p></p><p>1 fighter/rogue</p><p></p><p>What they lacked in healing they often made up for with creative spell use.</p><p></p><p>Two of the wizards saved the fighter/wizard by lowering a rope off the bridge he had fallen from (he found it and tugged on it), casting light down in the general direction the rope was hanging into the fog shrouded chasm allowing him to see the silhouette of his attacker, and when he shouted up that he was under attack, casting sleep targeting along the rope as well. They knocked out both the F/W and his attacker (a carrion crawler).</p><p></p><p>A similar trick worked for them when the F/R was washed away into a tunnel by a rapid underground stream. They cast light on the end of the rope and fed over 200' of it into the flowing water. He had luckily grabbed onto a rock and when he saw the glowing rope, at first he prayed it wasn't a monster, then he realized it was his salvation. Again this was the wizards putting their heads together for a quick solution. </p><p></p><p>Oddly balanced groups aren't necessarily handicapped. This one surprised me a number of times.</p><p></p><p>Of course the limited availability of healing did slow them down from time to time.</p></blockquote><p></p>
[QUOTE="Tortoise, post: 175513, member: 146"] At one point in my recently ended campaign, the 7 character party consisted of: 3 wizards (none specialized) 1 fighter/wizard 1 druid 1 fighter 1 fighter/rogue What they lacked in healing they often made up for with creative spell use. Two of the wizards saved the fighter/wizard by lowering a rope off the bridge he had fallen from (he found it and tugged on it), casting light down in the general direction the rope was hanging into the fog shrouded chasm allowing him to see the silhouette of his attacker, and when he shouted up that he was under attack, casting sleep targeting along the rope as well. They knocked out both the F/W and his attacker (a carrion crawler). A similar trick worked for them when the F/R was washed away into a tunnel by a rapid underground stream. They cast light on the end of the rope and fed over 200' of it into the flowing water. He had luckily grabbed onto a rock and when he saw the glowing rope, at first he prayed it wasn't a monster, then he realized it was his salvation. Again this was the wizards putting their heads together for a quick solution. Oddly balanced groups aren't necessarily handicapped. This one surprised me a number of times. Of course the limited availability of healing did slow them down from time to time. [/QUOTE]
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