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Community
General Tabletop Discussion
*Pathfinder & Starfinder
unbalanced magic items
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<blockquote data-quote="gmnemo" data-source="post: 5335863" data-attributes="member: 95452"><p>As a DM, I try to be as open as possible in terms of what I allow, to foster the players' liberty as well as creativity in building up their characters. As a part of this, I allow them to formulate whatever magic items they like from existing spells and abilities, as long as they follow the pricing guidelines on Table 7-33 (DMG 285). Recently, though, they have been getting more and more inventive, and they have presented a few items, two in particular, that I think are unreasonable by anyone's count.</p><p></p><p>First note that, by Table 7-33, a continuous item should always cost five times more than a 1/day use-activated item.</p><p></p><p>The <em>true strike gauntlets</em> (MIC 144) give you a +20 insight bonus on an attack, 1/day. They cost 3500 gp. A continuous version of this item would cost (3500*4*5 =) 70000 gp and give you a +20 insight bonus on every attack you ever make.</p><p></p><p><em>Guidance of the Avatar</em> (<a href="http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a" target="_blank">Dungeons & Dragons - Spellbook - Guidance of the Avatar</a>) is a 2nd-level cleric spell that gives you a +20 competence bonus on a skill check. An item (a ring, for instance) that allows you to cast this spell 1/day would cost (2*3*2000/5 =) 2400 gp. A continuous version would cost (2*3*2000*4 =) 48000 gp and apply to every skill check you ever make.</p><p></p><p>Questions.</p><p>1) Is there any reason (by the RAW) that either of these items should not be allowed to exist ?</p><p>2) If not, would you allow them ?</p><p>3) If not, how do you decide which items to allow and which to outlaw ? Do you simply veto each item on a case-by-case basis ?</p></blockquote><p></p>
[QUOTE="gmnemo, post: 5335863, member: 95452"] As a DM, I try to be as open as possible in terms of what I allow, to foster the players' liberty as well as creativity in building up their characters. As a part of this, I allow them to formulate whatever magic items they like from existing spells and abilities, as long as they follow the pricing guidelines on Table 7-33 (DMG 285). Recently, though, they have been getting more and more inventive, and they have presented a few items, two in particular, that I think are unreasonable by anyone's count. First note that, by Table 7-33, a continuous item should always cost five times more than a 1/day use-activated item. The [I]true strike gauntlets[/I] (MIC 144) give you a +20 insight bonus on an attack, 1/day. They cost 3500 gp. A continuous version of this item would cost (3500*4*5 =) 70000 gp and give you a +20 insight bonus on every attack you ever make. [I]Guidance of the Avatar[/I] ([url=http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a]Dungeons & Dragons - Spellbook - Guidance of the Avatar[/url]) is a 2nd-level cleric spell that gives you a +20 competence bonus on a skill check. An item (a ring, for instance) that allows you to cast this spell 1/day would cost (2*3*2000/5 =) 2400 gp. A continuous version would cost (2*3*2000*4 =) 48000 gp and apply to every skill check you ever make. Questions. 1) Is there any reason (by the RAW) that either of these items should not be allowed to exist ? 2) If not, would you allow them ? 3) If not, how do you decide which items to allow and which to outlaw ? Do you simply veto each item on a case-by-case basis ? [/QUOTE]
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