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General Tabletop Discussion
*Pathfinder & Starfinder
Unbalanced striker extra damage?
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<blockquote data-quote="FadedC" data-source="post: 4418859" data-attributes="member: 55463"><p>Not being able to flank makes it very hard to sneak attack at range. There are only so many times somebody is going to be knocked prone or dazed. It may never happen at all. And being -2 to hit against prone is a big deal, especially compared to the +2 you'd normally get.</p><p> </p><p></p><p> </p><p>Well I may have slightly exagerated, but the fact remains that a rogue can't use more then half of his powers at range, and often the ones you can use are often ones you might not want to take. There is really no way you can possibly argue a rogue is as good at range as a warlock. </p><p> </p><p></p><p> </p><p>If we are talking dailies and encounters at lvl 1, I'll grant you the rogue may even come out ahead on control just because blinding barrage is so strong. When you get above lvl 1 the warlock takes off dramatically in control. I'd also argue that sliding people from range is far better then being able to do it up close.</p><p> </p><p>Finally you also have to keep in mind that 2 of the warlock at wills have the potential to out damage a rogue's sneak attack. Hit somebody with hellish rebuke or pale light and there is the potential for it go off twice, which will do significantly more then a rogue is capable of.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4418859, member: 55463"] Not being able to flank makes it very hard to sneak attack at range. There are only so many times somebody is going to be knocked prone or dazed. It may never happen at all. And being -2 to hit against prone is a big deal, especially compared to the +2 you'd normally get. Well I may have slightly exagerated, but the fact remains that a rogue can't use more then half of his powers at range, and often the ones you can use are often ones you might not want to take. There is really no way you can possibly argue a rogue is as good at range as a warlock. If we are talking dailies and encounters at lvl 1, I'll grant you the rogue may even come out ahead on control just because blinding barrage is so strong. When you get above lvl 1 the warlock takes off dramatically in control. I'd also argue that sliding people from range is far better then being able to do it up close. Finally you also have to keep in mind that 2 of the warlock at wills have the potential to out damage a rogue's sneak attack. Hit somebody with hellish rebuke or pale light and there is the potential for it go off twice, which will do significantly more then a rogue is capable of. [/QUOTE]
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Unbalanced striker extra damage?
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