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General Tabletop Discussion
*Dungeons & Dragons
Unbalanced Sub-classes and how to fix them
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<blockquote data-quote="CapnZapp" data-source="post: 7326758" data-attributes="member: 12731"><p>The EK gets Fireball at 13th level. That's thoroughly unimpressive. </p><p></p><p>You are much better off casting spells with static benefits rather than ones dependent on "caster level".</p><p></p><p>We can say it's a good idea to imagine EKs with evocation spells, but we can't escape the fact it's a school heavily dependant on "caster level", and so a bad fit for anything less than a full caster.</p><p></p><p>It may be possible to create a balanced martial evoker, but not using the standard spellcasting mechanism. Much better then to craft specific class features that mimic spells, where, say, we can allow the character to cast Burning Hands using very high spell slot levels but without opening the door to actual spellcasting.</p><p></p><p>Generally, it is probably better to drop the idea and instead go for a class that uses magic to enchant his blade: make it flame up for +1d6 damage and stuff like that. It's evocation-like, but not actual evocation. </p><p></p><p>PS. Let's leave scrolls out of this; that is hardly a core feature of the class. You would commonly never have so many scrolls of Fireball anyway that you'd give one of them to someone that stands a 50% chance of ruining it (at best; considering how an EK is unlikely to have a +3 Int modifier for his DC 13 spellcasting check. Nobody is proficient in spellcasting checks except level 10 abjurers).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7326758, member: 12731"] The EK gets Fireball at 13th level. That's thoroughly unimpressive. You are much better off casting spells with static benefits rather than ones dependent on "caster level". We can say it's a good idea to imagine EKs with evocation spells, but we can't escape the fact it's a school heavily dependant on "caster level", and so a bad fit for anything less than a full caster. It may be possible to create a balanced martial evoker, but not using the standard spellcasting mechanism. Much better then to craft specific class features that mimic spells, where, say, we can allow the character to cast Burning Hands using very high spell slot levels but without opening the door to actual spellcasting. Generally, it is probably better to drop the idea and instead go for a class that uses magic to enchant his blade: make it flame up for +1d6 damage and stuff like that. It's evocation-like, but not actual evocation. PS. Let's leave scrolls out of this; that is hardly a core feature of the class. You would commonly never have so many scrolls of Fireball anyway that you'd give one of them to someone that stands a 50% chance of ruining it (at best; considering how an EK is unlikely to have a +3 Int modifier for his DC 13 spellcasting check. Nobody is proficient in spellcasting checks except level 10 abjurers). [/QUOTE]
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Community
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Unbalanced Sub-classes and how to fix them
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