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Unbelievable Bluff?
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<blockquote data-quote="jbear" data-source="post: 4954599" data-attributes="member: 75065"><p>I would be wary of basing any major plot hooks on the PC's believing a lie. If that situation occurs roll with it... but what happens if someone is caught in a lie... surely they have a plan B... or speaking out against them publicly without infallible evidence could have serious social consequences as the liar is very well respected and in a position to use the full weight of the law to his/her advantage.</p><p> </p><p>I guess half-truths are a lot harder to discover, and a technique the best liars use to leave even the most insightful person second guessing and wondering what exactly the person is hiding.</p><p> </p><p>Also make the lies so natural and believable that noone even thinks of making an Insight check against it.</p><p> </p><p>Other than that, charismatic rogues or warlocks have pretty awesome bluff rolls, especially if you choose a charismatic race (a +11 would be pretty normal at lvl 1, and if its an important villain s/he should be a higher level... you could give them a power like Beguiling Tongue which adds a +5 to the next bluff roll (as per warlock 2nd lvl Utility)... then add some situational modifiers: did the PC's accept drinks at the party, does the villain have people aiding him (only need a 10 to bump +2 and it stacks)... then just mentalise the villain rolls 10 when he lies. that gives the PCs a DC of 21 without adding anything else at all... which is VERY high at lvl 1. If the PCs catch them in the lie... well they kind of deserve it.</p><p> </p><p>and even if the PCs trump your lie with an Insight check you can limit how much has been given away be comparing the difference in rolls. If the PCs roll is only slightly better, then they only get a hint at the depth of the lie...</p><p> </p><p>If the NPC is not an expert liar... then it shouldn't be surprising that s/he can't get out of a situation once the pcs suspect.</p></blockquote><p></p>
[QUOTE="jbear, post: 4954599, member: 75065"] I would be wary of basing any major plot hooks on the PC's believing a lie. If that situation occurs roll with it... but what happens if someone is caught in a lie... surely they have a plan B... or speaking out against them publicly without infallible evidence could have serious social consequences as the liar is very well respected and in a position to use the full weight of the law to his/her advantage. I guess half-truths are a lot harder to discover, and a technique the best liars use to leave even the most insightful person second guessing and wondering what exactly the person is hiding. Also make the lies so natural and believable that noone even thinks of making an Insight check against it. Other than that, charismatic rogues or warlocks have pretty awesome bluff rolls, especially if you choose a charismatic race (a +11 would be pretty normal at lvl 1, and if its an important villain s/he should be a higher level... you could give them a power like Beguiling Tongue which adds a +5 to the next bluff roll (as per warlock 2nd lvl Utility)... then add some situational modifiers: did the PC's accept drinks at the party, does the villain have people aiding him (only need a 10 to bump +2 and it stacks)... then just mentalise the villain rolls 10 when he lies. that gives the PCs a DC of 21 without adding anything else at all... which is VERY high at lvl 1. If the PCs catch them in the lie... well they kind of deserve it. and even if the PCs trump your lie with an Insight check you can limit how much has been given away be comparing the difference in rolls. If the PCs roll is only slightly better, then they only get a hint at the depth of the lie... If the NPC is not an expert liar... then it shouldn't be surprising that s/he can't get out of a situation once the pcs suspect. [/QUOTE]
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