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<blockquote data-quote="the Jester" data-source="post: 5662951" data-attributes="member: 1210"><p>Yes, this guy is way overboard.</p><p></p><p>First of all, assuming that a fighter is outclassed by a wizard at high levels (which I don't buy 100% if the fighter has the right magic items, but I digress) and that you want a warrior type who is the equal of a caster with <em>wish</em> or <em>miracle,</em> you have to start by deciding what that really means.</p><p></p><p>The way this reads, at least with a once-over, is "I can kick a wizard's ass". But is it combat that is really the issue, or is it the caster's ability to seize the narrative of the game and redirect it?</p><p></p><p>If the wizard doesn't like how things are going where he is, he teleports the party elsewhere. Or takes them to another plane. Or whatever. If the fighter doesn't like how things are going where he is... he rides away on his horse? In this case, the caster can actively redirect the campaign, while the fighter can't, at least not without going through all the rigamarole of getting to the faraway wherever.</p><p></p><p>Now, the problem is, your unbeliever class doesn't address the narrative control issue, and it overdoes it on the combat stuff. </p><p></p><p>Another thing is, are you going to offer a comparable sort of superbuff prestige class designed for rogues? And another for monks? From a campaign perspective, I see this prestige class as being problematic unless you do the work to prep equivalently powerful stuff for other classes as well.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5662951, member: 1210"] Yes, this guy is way overboard. First of all, assuming that a fighter is outclassed by a wizard at high levels (which I don't buy 100% if the fighter has the right magic items, but I digress) and that you want a warrior type who is the equal of a caster with [i]wish[/i] or [i]miracle,[/i] you have to start by deciding what that really means. The way this reads, at least with a once-over, is "I can kick a wizard's ass". But is it combat that is really the issue, or is it the caster's ability to seize the narrative of the game and redirect it? If the wizard doesn't like how things are going where he is, he teleports the party elsewhere. Or takes them to another plane. Or whatever. If the fighter doesn't like how things are going where he is... he rides away on his horse? In this case, the caster can actively redirect the campaign, while the fighter can't, at least not without going through all the rigamarole of getting to the faraway wherever. Now, the problem is, your unbeliever class doesn't address the narrative control issue, and it overdoes it on the combat stuff. Another thing is, are you going to offer a comparable sort of superbuff prestige class designed for rogues? And another for monks? From a campaign perspective, I see this prestige class as being problematic unless you do the work to prep equivalently powerful stuff for other classes as well. [/QUOTE]
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