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[Unbounded World:The Aeterian Expedition] (Now With New And Improved Amulets!)
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<blockquote data-quote="Kalanyr" data-source="post: 1710650" data-attributes="member: 190"><p>OOC - Its been 2 days since Enworld rose, so I'll assume Skor continues his grapple attempts.</p><p></p><p>Teppic easily tumbles the 5' into the square next to Duncan and delivers his message. (Tumble: DC 15 Autopass)</p><p></p><p>Duncan delivers his threat and the creature stares at him </p><p></p><p>"But she doesn't know, she needs to see the Truth, I'm trying to help, the gods are decievers. " </p><p></p><p>With that Duncan begins his assault, (Attacks 41,43,40,24), but the creature easily avoids the multiple swings of the blade with its uncanny precision. </p><p></p><p>Skor now berefit of Teppic's flanking continues his attempts to grab the creature and draw it into a grapple (24,38,30,27) but the creature easily avoids the blows, without any apparent effort.</p><p></p><p>With a hiss the creature attacks Taslia as Lochan draws his bow back (36 vs 15, success, 19 damage (+5 (which was blocked by the robe), (Will Save 35, Pass), 2 Wisdom damage) and again Taslis is ripped outside of space and time as she knows it as her sanity cracks more. </p><p></p><p>And with that Lochan activates his Quaal's Feather Token and releases his four arrows in one shot, and as the four arrows impact against the creature they explode in a burst of force and with that the creature falls to the ground dead, as it falls the shimmering hangs in the air, coalesces and seems to turn around, before folding in on itself in a way that strikes you as requiring more dimensions than there are. (65 (Threat), 54 (Confirm), Damage: 102). Leaving Taslia laying on the steps in the grip of a rather dead city guard. </p><p></p><p>As this happens a single temple guard hurries out of the temple, apparently drawn by the sound of the conflict, he has his greatsword at the ready, but stops staring around in surprise.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Teppic: 29</p><p>Duncan: 26 </p><p>Skor: 18</p><p>Lochan: 16</p><p>Taslia: 15 (Grappled, 93 damage, 8 wisdom damage, 3 wisdom drain, 221 + 13 (Heroe's Feast) hp) </p><p></p><p>[OOC Goodness: (For monsters I've fiddle with I provide the stats on defeat so here's some Weird-Touched Goodness)</p><p></p><p>The Thing (formerly Male Aeterian Human Fighter 3)</p><p>Medium Outsider (Enhanced Humanoid, XXXX-Touched)</p><p>HD: 3d10 + 21 + 3 (54 hp) </p><p>Initiative: +6 </p><p>Speed: 60 ft</p><p>AC: 54 (10 + 6 (Dex) + 1 dodge + 1 (heavy guards robes (padded </p><p>armour equivalent)) + 36 (Insight) +4 (Shield))) + Miss Chance from Blur</p><p>Attacks: 2 +31 Slam</p><p>Damage: Slam 2d8+13</p><p>Face/Reach: 5x5/5 ft</p><p>Special Attacks: Improved Grab (Free Grapple), Constant Insight, </p><p>Spell-Like (Blur, Dimension Door, Shield, CL 20), Minor Time Distortion, The Pull</p><p>Special Qualities: Cold and Heat Resistance 15, DR 15/(withheld), Maximised HP, SR 39 (36+HD)</p><p>Saves: Fort: +8 Ref: +7 Will +6 </p><p>Abilities: Str 37 Dex 23 Con 24 Int 10 Wis: 22 Cha:8</p><p>Skills: Listen +9, Spot +9, Sense Motive +12, Intimidate +6, Search +3</p><p>Feats: Dodge*, Toughness, Endurance, Weapon Focus (Khopesh), Close-Quarter Fighting, Grim Visage, Exotic Weapon Profiency (Khopesh)*</p><p>CR: 19</p><p>Alignment: - (formerly Lawful Neutral)</p><p>Advancement: By Character Class</p><p></p><p>Minor Time Distortion (Su) An XXXX-touched creature exists slightly </p><p>out of phase with the normal time stream, as such they can act at any </p><p>point in initiative they choose although only once per round. </p><p></p><p>Constant Insight (Su) A XXXX-touched creature is aware of the action </p><p>its opponents will take before they are as such it gains a constant +15 </p><p>Insight Bonus to AC and ignores miss chances from concealment. </p><p></p><p>The Pull (Su): The very touch of a XXXX-touched-creature pulls the </p><p>creature partly out of synch with time and space, into the nullspace </p><p>where the creature exists, flaying away their sanity and stealing away </p><p>their time. Any creature struck by an XXXX-touched-creature takes </p><p>1d4 point of wisdom drain and loses their move action (Will Save DC </p><p>10 (10+Half HD+Cha Mod, For Wisdom Damage and Negate Loss of </p><p>Move). </p><p></p><p>* Replacement for Medium and Heavy Armour Proficiencies (Standard for Aeterian Fighters) ]</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1710650, member: 190"] OOC - Its been 2 days since Enworld rose, so I'll assume Skor continues his grapple attempts. Teppic easily tumbles the 5' into the square next to Duncan and delivers his message. (Tumble: DC 15 Autopass) Duncan delivers his threat and the creature stares at him "But she doesn't know, she needs to see the Truth, I'm trying to help, the gods are decievers. " With that Duncan begins his assault, (Attacks 41,43,40,24), but the creature easily avoids the multiple swings of the blade with its uncanny precision. Skor now berefit of Teppic's flanking continues his attempts to grab the creature and draw it into a grapple (24,38,30,27) but the creature easily avoids the blows, without any apparent effort. With a hiss the creature attacks Taslia as Lochan draws his bow back (36 vs 15, success, 19 damage (+5 (which was blocked by the robe), (Will Save 35, Pass), 2 Wisdom damage) and again Taslis is ripped outside of space and time as she knows it as her sanity cracks more. And with that Lochan activates his Quaal's Feather Token and releases his four arrows in one shot, and as the four arrows impact against the creature they explode in a burst of force and with that the creature falls to the ground dead, as it falls the shimmering hangs in the air, coalesces and seems to turn around, before folding in on itself in a way that strikes you as requiring more dimensions than there are. (65 (Threat), 54 (Confirm), Damage: 102). Leaving Taslia laying on the steps in the grip of a rather dead city guard. As this happens a single temple guard hurries out of the temple, apparently drawn by the sound of the conflict, he has his greatsword at the ready, but stops staring around in surprise. Teppic: 29 Duncan: 26 Skor: 18 Lochan: 16 Taslia: 15 (Grappled, 93 damage, 8 wisdom damage, 3 wisdom drain, 221 + 13 (Heroe's Feast) hp) [OOC Goodness: (For monsters I've fiddle with I provide the stats on defeat so here's some Weird-Touched Goodness) The Thing (formerly Male Aeterian Human Fighter 3) Medium Outsider (Enhanced Humanoid, XXXX-Touched) HD: 3d10 + 21 + 3 (54 hp) Initiative: +6 Speed: 60 ft AC: 54 (10 + 6 (Dex) + 1 dodge + 1 (heavy guards robes (padded armour equivalent)) + 36 (Insight) +4 (Shield))) + Miss Chance from Blur Attacks: 2 +31 Slam Damage: Slam 2d8+13 Face/Reach: 5x5/5 ft Special Attacks: Improved Grab (Free Grapple), Constant Insight, Spell-Like (Blur, Dimension Door, Shield, CL 20), Minor Time Distortion, The Pull Special Qualities: Cold and Heat Resistance 15, DR 15/(withheld), Maximised HP, SR 39 (36+HD) Saves: Fort: +8 Ref: +7 Will +6 Abilities: Str 37 Dex 23 Con 24 Int 10 Wis: 22 Cha:8 Skills: Listen +9, Spot +9, Sense Motive +12, Intimidate +6, Search +3 Feats: Dodge*, Toughness, Endurance, Weapon Focus (Khopesh), Close-Quarter Fighting, Grim Visage, Exotic Weapon Profiency (Khopesh)* CR: 19 Alignment: - (formerly Lawful Neutral) Advancement: By Character Class Minor Time Distortion (Su) An XXXX-touched creature exists slightly out of phase with the normal time stream, as such they can act at any point in initiative they choose although only once per round. Constant Insight (Su) A XXXX-touched creature is aware of the action its opponents will take before they are as such it gains a constant +15 Insight Bonus to AC and ignores miss chances from concealment. The Pull (Su): The very touch of a XXXX-touched-creature pulls the creature partly out of synch with time and space, into the nullspace where the creature exists, flaying away their sanity and stealing away their time. Any creature struck by an XXXX-touched-creature takes 1d4 point of wisdom drain and loses their move action (Will Save DC 10 (10+Half HD+Cha Mod, For Wisdom Damage and Negate Loss of Move). * Replacement for Medium and Heavy Armour Proficiencies (Standard for Aeterian Fighters) ] [/QUOTE]
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