Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Uncannily prescient PCs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaoszero" data-source="post: 4901322" data-attributes="member: 82248"><p>I don't know what it is about the small sized characters, but their eccentricities always lead to wisdom.</p><p></p><p>The very first DnD game I was in was a quest to find a wizard who was implicated to have killed all of the PC's families years ago. We were all gathered by an NPC bardess who offered us the chance to seek out the wizard and get any payback we require. She was nice and very helpful with the party throughout the adventure.</p><p></p><p>Sometime later, after a notably bad defeat, we were feeling down and the Bardess offered to take us to a portal that would bring us closer to the wizard, but with a side-trip into the Nine Hells. At that time, the (quite-insane) gnome wizard jumps toward her and says "YOU! You sabatoged us! You work for the evil wizard!" then, in his insane fashion, suddenly forgot what he was talking about and we went on with the adventure.</p><p></p><p>Of course it turns out the gnome was right after all. She did sabatoge the fight and was leading us toward doom at the behest of the wizard (for some reason).</p><p></p><p>In a later game (one that I DMed), the players were entering a cave in a steamy volcano in order to get the MacGuffin to give to an NPC as part of a chain quest. I had decided ahead of time that the main cavern was a false lair, a dead end leading to the volcano heart. The builder of this old lair had placed a secret door just inside the entrance to the left that leads to the true lair, leading to the MacGuffin and the secret to opening the door was knocking three times on the stone wall concealing the passage.</p><p></p><p>So the players arrive and the halfling monk, seemingly without reason, walks just inside the cave, goes to the left and knocks on the wall as if to say "Hello? Anyone home?" The wall opens and the path to the true lair is revealed. And the halfling (not missing a beat) looks to the other party members and casually says "Well, who's first?"</p><p></p><p>I am amazed to this day.</p></blockquote><p></p>
[QUOTE="Chaoszero, post: 4901322, member: 82248"] I don't know what it is about the small sized characters, but their eccentricities always lead to wisdom. The very first DnD game I was in was a quest to find a wizard who was implicated to have killed all of the PC's families years ago. We were all gathered by an NPC bardess who offered us the chance to seek out the wizard and get any payback we require. She was nice and very helpful with the party throughout the adventure. Sometime later, after a notably bad defeat, we were feeling down and the Bardess offered to take us to a portal that would bring us closer to the wizard, but with a side-trip into the Nine Hells. At that time, the (quite-insane) gnome wizard jumps toward her and says "YOU! You sabatoged us! You work for the evil wizard!" then, in his insane fashion, suddenly forgot what he was talking about and we went on with the adventure. Of course it turns out the gnome was right after all. She did sabatoge the fight and was leading us toward doom at the behest of the wizard (for some reason). In a later game (one that I DMed), the players were entering a cave in a steamy volcano in order to get the MacGuffin to give to an NPC as part of a chain quest. I had decided ahead of time that the main cavern was a false lair, a dead end leading to the volcano heart. The builder of this old lair had placed a secret door just inside the entrance to the left that leads to the true lair, leading to the MacGuffin and the secret to opening the door was knocking three times on the stone wall concealing the passage. So the players arrive and the halfling monk, seemingly without reason, walks just inside the cave, goes to the left and knocks on the wall as if to say "Hello? Anyone home?" The wall opens and the path to the true lair is revealed. And the halfling (not missing a beat) looks to the other party members and casually says "Well, who's first?" I am amazed to this day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Uncannily prescient PCs.
Top