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Uncanny Dodge (Rogue)
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<blockquote data-quote="guachi" data-source="post: 6440954" data-attributes="member: 6785802"><p>It's true there are certain spell effects that neither make attack rolls nor impose saving throws but still inflict damage (like Magic Missile). In order to keep things simple at my table, I'd keep to my prior statement that if there is no attack roll there can't be an Uncanny Dodge. Players may not like it, but it is consistent. It also prevents parsing the English language and gets the table back to killing stuff and role-playing.</p><p></p><p>Also, Celtavian, Mike Mearls has said you can only sneak attack once and on your turn. So you could use reaction attack from Sentinel for a sneak attack, but only if the reaction was on your turn.</p><p></p><p>The text from his tweets, which aren't official as only Mr. Crawford's rulings are: <em>believe sneak attack is usable only on the rogue's turn</em> and <em>intent would be to avoid stacking with multiple attacks via multiple classing</em></p></blockquote><p></p>
[QUOTE="guachi, post: 6440954, member: 6785802"] It's true there are certain spell effects that neither make attack rolls nor impose saving throws but still inflict damage (like Magic Missile). In order to keep things simple at my table, I'd keep to my prior statement that if there is no attack roll there can't be an Uncanny Dodge. Players may not like it, but it is consistent. It also prevents parsing the English language and gets the table back to killing stuff and role-playing. Also, Celtavian, Mike Mearls has said you can only sneak attack once and on your turn. So you could use reaction attack from Sentinel for a sneak attack, but only if the reaction was on your turn. The text from his tweets, which aren't official as only Mr. Crawford's rulings are: [I]believe sneak attack is usable only on the rogue's turn[/I] and [I]intent would be to avoid stacking with multiple attacks via multiple classing[/I] [/QUOTE]
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Uncanny Dodge (Rogue)
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