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<blockquote data-quote="Vincent55" data-source="post: 9080482" data-attributes="member: 7037991"><p>Well everyone kind of does this nowadays taking parts from one system and adding bits to another, i do it myself in my own games, adding stuff from not just D&D but other systems that have parts i like and interconnecting them together. I did this with the old d20 modern game, stripped it and streamlines the system patching some of the problems with power creep and stacking of bonuses. Heck i had a rudimentary system that resembled the arch types they use now but still was different enough, i had the books printed out for my group to play test but we broke up soon after so never really got to perfect it. </p><p></p><p>I also reworked the current sorcerer, to give it a different feel from the wizard and such, for a modern role-play setting of my own based upon my favourite TV shows like Buffy and Supernatural and such. Anyway, that setting has been a work in progress since i first played d20 modern and has been added to over the years and reworked many times. Anyway from what i read about this it does have some use for many of us DM's and would be nice to have on my shelf for reference and ideas. I tend to like to make my own adventures and stuff from the ground up and love to make custom encounter tables to use in case of players stray from the path into areas. But i have been DMing since the late 80's and pushing mid 50's now and have really seen every type of player, I can be a bit intimidating at times. I have read the level-up stuff and it was not for me but if others like it then more power to them to enjoy, there is plenty of room for all kinds of play in this arena.</p></blockquote><p></p>
[QUOTE="Vincent55, post: 9080482, member: 7037991"] Well everyone kind of does this nowadays taking parts from one system and adding bits to another, i do it myself in my own games, adding stuff from not just D&D but other systems that have parts i like and interconnecting them together. I did this with the old d20 modern game, stripped it and streamlines the system patching some of the problems with power creep and stacking of bonuses. Heck i had a rudimentary system that resembled the arch types they use now but still was different enough, i had the books printed out for my group to play test but we broke up soon after so never really got to perfect it. I also reworked the current sorcerer, to give it a different feel from the wizard and such, for a modern role-play setting of my own based upon my favourite TV shows like Buffy and Supernatural and such. Anyway, that setting has been a work in progress since i first played d20 modern and has been added to over the years and reworked many times. Anyway from what i read about this it does have some use for many of us DM's and would be nice to have on my shelf for reference and ideas. I tend to like to make my own adventures and stuff from the ground up and love to make custom encounter tables to use in case of players stray from the path into areas. But i have been DMing since the late 80's and pushing mid 50's now and have really seen every type of player, I can be a bit intimidating at times. I have read the level-up stuff and it was not for me but if others like it then more power to them to enjoy, there is plenty of room for all kinds of play in this arena. [/QUOTE]
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